I to looked into this and found no script that could alter the frame rate.

K

-==-=-=-=-=-=-==-=-=-=-=-=-=-=-==-=-=-=-=-=-
Disclaimer:

Any resemblance between the above views and those of my
employer, my terminal, or the view out my window are purely
coincidental. 
Any resemblance between the above and my own views is non-deterministic.

 The question of the existence of views in the absence of anyone to hold
them
is left as an exercise for the reader. The question of the existence of
the reader
 is left as an exercise for the second god coefficient. 
(A discussion of non-orthogonal, non-integral polytheism is beyond the
scope of this article.)



 --- On Mon 05/10, Graham Samuel < [EMAIL PROTECTED] > wrote:
From: Graham Samuel [mailto: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: Mon, 10 May 2004 19:22:59 +0100
Subject: Can I alter the frame rate of an animated GIF by script?

Folks, I'm struggling with animated GIFs again - they can behave strangely <br>in 
earlier versions of Windows (like ME); and even with Windos XP, <br>sometimes starting 
one animation (showing in a button with the GIF as an <br>icon) can stop an animation 
already running in another button... anyway I'm <br>trying all sorts of workarounds to 
these problems, and it occurs to me that <br>I could reduce the number of animated 
GIFs in my app (which might be a <br>cause of these difficulties) if I could change 
the frame rate of an <br>animated GIF on the fly. So far I haven't found anything in 
the <br>documentation about this: can anyone say if it's possible and if so, how to 
<br>do 
it?<br><br>TIA<br><br>Graham<br><br>---------------------------------------------------<br>Graham
 Samuel / The Living Fossil Co. / UK & France  
<br><br><br>_______________________________________________<br>use-revolution mailing 
list<br>[EMAIL PROTECTED]<br>http://lists.runrev.com/mailman/
 listinfo/use-revolution<br>

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