Hi, Graham Samuel wrote:
>Folks, I'm struggling with animated GIFs again - they can behave strangely >in earlier versions of Windows (like ME); and even with Windos XP, >sometimes starting one animation (showing in a button with the GIF as an >icon) can stop an animation already running in another button... anyway I'm >trying all sorts of workarounds to these problems, Is the .gif on another card? I have experienced problems when the -gif was not on the same card. >and it occurs to me that >I could reduce the number of animated GIFs in my app (which might be a >cause of these difficulties) if I could change the frame rate of an >animated GIF on the fly. So far I haven't found anything in the >documentation about this: can anyone say if it's possible and if so, how to >do it? I have been playing with creating .png animations. You could use a button with different .png (or gif if you wish) images. Set the icon of the button with a handler that calls itself in a period of time (send animateMe to me in ... milliseconds.) I use .png instead of gifs, because they display smoother than gifs (there might be a pixely border around the gif. this technique allows very flexible animations. It�s more work than using an animated gif, but much more flexible... Best, Malte _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
