Collide 1.0 -- pixel collision detection for Runtime Revolution
Collide uses a fairly fast test for pixel collisions between sprites. Included are demo scripts for testing all sprite collisions on a card and for moving a sprite while bouncing off other sprites on a pixel-by-pixel basis.
Try it out with the demo and see the collision detection in action as you move a sprite up to other objects.
Collide works with images and/or buttons as sprite objects. Button sprites can switch icons.
Now Revolution can be your IDE of choice for an even wider variety of game and application projects.
(Should work for any platform. Tested on Mac OSX 10.1.3 with Rev 2.0.3. Let me know off-list if it doesn't work for your setup.)
Web page:
http://curryk.com/collide.html
Best wishes,
Curry Kenworthy
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