Very nice, Curry! Well done! Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of curry > Sent: Thursday, April 29, 2004 5:36 AM > To: [EMAIL PROTECTED] > Subject: [ANN] Collide 1.0 -- Pixel collision detection > > > > Collide 1.0 -- pixel collision detection for Runtime Revolution > > Collide uses a fairly fast test for pixel collisions between sprites. > Included are demo scripts for testing all sprite collisions on a card > and for moving a sprite while bouncing off other sprites on a > pixel-by-pixel basis. > > Try it out with the demo and see the collision detection in action as > you move a sprite up to other objects. > > Collide works with images and/or buttons as sprite objects. Button > sprites can switch icons. > > Now Revolution can be your IDE of choice for an even wider variety of > game and application projects. > > (Should work for any platform. Tested on Mac OSX 10.1.3 with Rev > 2.0.3. Let me know off-list if it doesn't work for your setup.) > > Web page: > > http://curryk.com/collide.html > > Best wishes, > > Curry Kenworthy > > _______________________________________________ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
