Hi,
If you (or anyone else) needs help on this, I have just setup just such a project. There are a few "gotchas" it's good to know about before you start designing/coding.
Let me know All the Best Dave
Randall,
Welcome to this list and to Revolution.
What I think you are referring to is that Revolution "standalones" cannot be modified. The is a restriction that the Mac OS does not have but other OSs do so Revolution imposes this restriction on all platforms. The standalones are the executables.
Fortunately, this is easily worked around. All you have to do is create a standalone which opens your stack. The stack is completely modifiable just like HyperCard and SuperCard by issuing save commands. This works the same on all platforms and the stacks themselves are completely portable across all platforms.
You can do what you suggest in your original email but it doesn't need to be that complicated.
Bill Vlahos
On May 4, 2004, at 8:24 PM, Randall Reetz wrote:
My first post to this list...
I am a SuperCard user (for 14 years). I am of course interested in Revolution's multi-platform output. However... in reading some of your tutorials, I came across a blurb outlining a restriction on making run-time changes to Revolution projects (stacks). I am interested in evolving code... projects that react to, optimize and adjust to their environment... who uses them and their intent, and available media, data and communications streams. How does one do this with Revolution? I can imagine a solution involving two concurrent projects... one running... the other treated as data file... adjusted by the first... then, periodically, the first duplicates the second (now there are three), launches the second which once launched, quits and deletes the first, then, gets down to the business of writing changes to it's inactive clone. Wow, that seems complex... but I can't quite imagine how else to do run-time self-adjusting code. How have you people solved this problem.
Randall Reetz
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