Try this as a quick and dirty solution (at least until you master the Geometry Manager--I haven't tried it yet).

What I do is use the following in my OpenStack handler:


If the screenRect <> 0,0,800,600 then set the rect of this stack to 100,100,900,700 else set the rect of this stack to the screenRect end if

The resultant stack is always 800 X 600 in size (didn't want to mess with the Geometry Manager) but on a 1024 X 768 system it just fills less of the screen and the fonts look smaller (and consequently crisper). The first half of the condition simply avoids having the stack stuck exactly in the upper left corner of the screen (which looks unnatural to me) on systems with resolution greater than 800 X 600.

Try it in a demo stack of your own making and see if it will do the trick.

M



On Jul 22, 2004, at 4:17 PM, Tom Cole wrote:

Thanks for the help, but I guess I'm getting confused with the screen size info.

All I really want is to decide on a smart size for my cards so I can position my graphics and buttons and know that they will not overflow anyone's screen.

When I drag a screen around until its rect is 800/600, I have plenty of room to work. (It's quite big!) So I guess my question is if I just keep all my buttons and graphics within this size area, 600/800, will it work for people and does it matter then what the stack's screenrect is? I just want to know if I develop with cards whose rects are at 600/800 if people will have enough room. I can't seem to change the screenrect for the stack, whose default seems to be 1024/768.

Many Thanks,
Tom
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