Hello all, a little more to report, and responses:

In my last message, I wrote:

My program of fixes (now under weigh) is:

1) Rename the current file on the FTP server with a "zip" suffix.
Have unwitting subjects download it and see what happens.Transfer
said renamed fake zip via disk and try to open. Probably won't work,
but would tell a lot if one or both did.


Tried this.  As predicted, a failure.

2) Actually compress the file with Stuffit, replace the old file on
the server, proceed as above.Transfer said genuine zip via disk and
try to open.  I figure, slightly better chance of success?

Tried this. Contrary to predictions, a failure.

3) Reinstall Revolution, re-download Win32, rebuild everything, zip,
proceed as above.

Had hopes for this one. Just got the report: Exact same "0,0" error.

4) Transfer the stack file to some Windows machine somewhere running
Revolution and build the thing.  Has to succeed, no?  But we would
learn nothing.

Marian was kind enough to do this. Her comments are below. This was also a failure.


5) Flunk the 80 percent of the students in the course who are using
Windows, on the grounds that their work is incomplete.  Attractive in
its way.

Imminent.


Ambassador wrote:

Hmmmm....Windows has no such thing as a bundle. On Win, Mac bundles appears as folders. But since Win executables are a single file, they should not look like a folder.


This is what is so mind boggling about this. When I moved the .exe file to my PC to see what the students were talking about, there was a bundle --a folder, a .ds store file, a GUI file, and another file I expect is the executables. But the properties windows identifies the latter two as applications. When I transferred this via CDR, I got one icon, but showed an apparent GUI window, and gave the "0,0" error when I tried to open it. Properties window says it is an application.

 Maybe you're copying
the OS X builds?


If so, I have no idea how to avoid it. In the standalone builder, nothing is checked but Windows and nothing comes out but an .exe file. I am not building the OS X application simultaneously.



Troy wrote:

Keep in mind, this is NOT an insurmountable issue. Lots of us make Windows builds from our Macs every day, with no special tricks or unspoken know-how. We'll figure it out.

I understand. I've been doing this exact same thing --building on mac, distributing to windows-- with Revolution for nearly five years now. Never had a problem like this. Have been quite an advocate for getting Revolution more involved in our teaching. Now the whole school knows the course has ground to a halt for Windows-using students. I have never ever had these problems and have been able to solve all Revolution problems up to now. This one appears inexplicable, let alone solvable.


Marian wrote:

Downloaded Pam's stack (and the ZIP file version of Rev 2.5 b1) on my Mac. Transferred Pam's file over to PC over my wireless network but the file will not open in Rev 2.5b1 on my PC--says file is corrupted.

Tried changing the name to something more DOS-friendly (PamStack.rev). No luck.

Changed name to PamStack.rev on Mac, zipped it using drop zip, still
says file is corrupted when I try to open it using the PC version of
2.5b1.

Same problem if I try to open the file using Rev 2.1.2 on PC.


...

Opens fine in 2.5b1 on the Mac. Doesn't open in either 2.12 or
2.5b1 on PC, whether it was sent there directly or having been zipped
first.


Troy wrote:

Whoa.

No newsflash, but something not right there.

Rev says the file is "corrupted"? What if "lock messages" is turned on
before opening? Any weird Mac specific things going on in openStack or
pre-open card handlers?

Maybe, each substack could be saved as an individual file, transferred
and opened... to determine the real culprit.

Maybe somebody like Richard, Chipp, or Ken could have some better ideas.

I would probably not recognize "weird Mac specific things" happening in my scripts. So far as I know, there is nothing weird in the scripts at all.


Marian wrote:

I took the .rev file I initially downloaded from Pam's iDisk using my Mac and opened it in Rev 2.1.2 Mac version. No prob. Created a Mac and a Windows standalone using Rev 2.1.2. Mac standalone works fine.

Sent Windows standalone over to PC directly over my wireless network. Attempt to run it gives 0,0 error message reported by Pam.
Zipped Windows standalone and sent it to PC also over my wireless
network. Unzipped on PC. Attempt to run it gives same 0,0 error: "<filename>, error was 0,0"


Pam, what about Troy's suggestions?


You mean about weird scripting? Absolutely nothing comes to mind. But why take my word for it?

You can all join in the mystery stack sweepstakes.

I have reinstalled Rev 2.2.1 on my G5. The program will now properly download the Win32 engine (good news), and it has done that. I made a fresh directory and built the Windows standalone into it. I put it online for my students to FTP. They did. It is a bust. Error 0,0.

I saved both the stack file and the Windows build directly into my iDisk (maybe there is some spooky formatting on hard disk that is messing up the file?): pkc. No password. Take a look for yourself. It sounds like the solver of this scientific mystery should get a Nobel prize.
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