On 1/11/05 9:12 PM, "James Hurley" <[EMAIL PROTECTED]> wrote:
> on mouseUP > set the loc of grc "ball" to 100, 100 > put .1 into dx > put .1 into dy > put the loc of grc "ball" into tBallLoc > repeat 5000 > add dx to item 1 of tBallLoc > add dy to item 2 of tBallLoc > set the loc of grc "ball" to tBallLoc > --wait 1 millisec > end repeat > set the loc of grc "ball" to 100,100 > end mouseUP James, I'd suggest using "move" instead. If you can create the path line using the points of a polygon, and then use "move", it is a lot smoother and easier to control. For example, I made the ball, grabbed the freehand tool and made a convoluted curvy line that would fit in a 500x500 square, hid it, and then issued this: on mouseUp move grc "ball" to the points of grc "path" end mouseUp and it was really smooth. It took a while (10 secs or so - my path was really convoluted), so I decided I wanted it done in 3 seconds. So I did this: on mouseUp move grc "ball" to the points of grc "path" in 3 seconds end mouseUp Voila! If you can't use a path graphic, you can also use the other variations of the "move" command to get what you want, I'm sure. HTH, Ken Ray Sons of Thunder Software Web site: http://www.sonsothunder.com/ Email: [EMAIL PROTECTED] _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
