Hi Fred,

Sorry I'm so terribly late answering this question. You can obtain the cellophane effect by blending objects in Rev.

Best,

Mark

[EMAIL PROTECTED] wrote:
Hi. I wish I could get Revolution's color to work the way Hypercard does. Hypercard's color is like cellophane, except for one really neat thing. In Hypercard, if you put a colored object on top of another colored object, that top object's color trumps everything underneath, and you don't get a muddy composite color as you would in the real world, or as you do in Revolution when using the admin ink. In Revolution, if 2 "admin"ed objects overlap, a 3rd muddy composite color is created. Is there any way to make Revolution behave like Hypercard, where:
black pixels on any objects show through
and
the top colored object has precedence over any colored objects underneath.


Thanks.

Fred Moyer

--

eHUG coordinator
mailto:[EMAIL PROTECTED]
fax: +1 501 633 94 04
http://home.wanadoo.nl/mark.sch
http://www.ehug.info

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