I just added this line to sound/speak when a ball is hit:
revspeak "OUCH" -- which could be replaced with a sound for sure
right after this part and IT WORKS here
if tDistList is not empty then
put min(tDistList) into sMin
put tCollArray[sMin] into j
revspeak "OUCH"
On Apr 2, 2005, at 6:13 PM, Alejandro Tejada wrote:
By the way, if someone think that syncronizing sounds with balls movements in Jim Hurley's Nine Ball stack could be a very straightforward task to do... sorry to dissapoint... but actually is not.
Thomas J McGrath III [EMAIL PROTECTED]
412-831-3094 220 Drake Road Bethel Park, PA 15102
<*)) >=<
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways - a Cigar in one hand - a large steak in the other - your body thoroughly used up, totally worn out, and screaming - WOO HOO! What a Ride!"
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