Recently, Eric Chatonet wrote: >> At the risk of beating a dead clock, here is another more visual >> approach to >> the display of time which uses the points of a hidden graphic to >> determine the location of each "hand" (still pretty minimal/ >> efficient code).
> As usual, your design makes the difference... > Kudos :-) Thanks. > No time now to dig it but I think it would be possible to place the > hours ball with more precision. There are a few points that are a pixel or two "out" from the ring -- this is due to scaling the ring graphic in Rev, when actually the original vector should have been scaled in Freehand. But therein lies a benefit to using graphics: their points can be adjusted. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
