Recently, Richard Gaskin wrote: > I've noticed that animated GIFs only animate while the engine is idle -- > anyone know a trick to get them to continue animating while the engine > is busy with a script? > > I'd like to use an anim GIF as part of a progress dialog, but I imagine > the engine could do a more efficient job than my scripts of changing > frames if there was a built-in capability of doing so without having to > explicitely tell it each time.
Try placing a few "wait 2 milliseconds with messages" lines in your processing script. It may slow down your script a few milliseconds but this is the only way I could find to get an animated GIF to run. Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
