On Jun 5, 2005, at 9:03 PM, Brian Yennie wrote:

Simply put, the majority of Revolution projects use features that don't exist in Flash. Not to mention that moving from a card metaphor to a frame metaphor barely even registers...

I think it's a noble idea, but the two environments are hardly similar at all...

Exactly. And it isn't just the environments... it is the distributable file too. SWF is a compiled format, based in OOP and a vector display engine, with a security sandbox. Rev is non-oop procedural, with native controls. They simply don't translate well.

I can only imagine the hideous SWFs it would create *AFTER* obeying the HUGE list of caveats which would be required. The whole thing would be so crippled, that no one would actually use it. Can you even imagine the debugging process? Suffice it to say that only the most moronically simple Rev project could even hope to survive the conversion.

Spend far more than the available resources, to do a poor job of publishing to a competitor's proprietary runtime format, which incidentally has very little in common with Rev at all... sure!! Keeping in mind that Adobe could change the SWF plugin on a whim, leaving Rev, where?

Noble, perhaps, but the whole idea makes no (business) sense whatsoever. And after all, Flash isn't so hard to learn...
--
Troy

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