I have 20 or so Bouncies flying around the screen going pop, pop, ...
Nothing stops them. They're bouncing off one another. I've tried every key
combination I can think of, yes, including escape. So I am going to escape
for a couple of hours and hope they wear themselves out.
Of course I could give them the three finger salute - but where's the scary
fun in that.
Is this revenge for Intel.
Pat
(cross eyed and gone deaf - well, more so than usual)
[EMAIL PROTECTED]
----- Original Message -----
From: "Geoff Canyon" <[EMAIL PROTECTED]>
To: "Use-Revolution" <[email protected]>
Sent: Tuesday, June 07, 2005 5:36 PM
Subject: Bouncy Updated for 2.6
I've updated the Bouncy stack with the Revolution graphic for 2.6. It now
happily bounces around the screen with a deep mask. The engine handles it
very nicely (disclaimer: handles it nicely on my 1ghz PowerBook. Please
let me know how it behaves on older hardware).
Use this command in the message box in 2.6 to see it:
go url "http://www.inspiredlogic.com/rev/bouncy2.rev"
Make sure you select the browse tool, and then fling it!
For those who don't remember, bouncy is a windowshaped stack that can be
tossed around the screen. It bounces off the bottom and sides, and makes
a noise when it does. There is gravity and a slight friction, so
eventually it will slow and stop. The top of the screen is left open.
With practice you can fling the window so high it will take many seconds
to reappear on screen.
I wrote the first iteration of bouncy while waiting for a plane. I didn't
expect it to run too well, but it surprised me. Now it has surprised me
again. Even with a deep mask on a roughly 200x700 pixel stack, it not
only works smoothly, it works smoothly with twenty of those stacks going
nuts on screen
Features include (not all tested under 2.6, let me know if you hit
issues):
-- Grab and throw in any direction.
-- Drag and drop wherever you like.
-- Shift-drag to slingshot. Some people find it hard to throw bouncy.
The answer is to hold down the shift key, click and drag bouncy. When you
let go bouncy will slingshot quickly toward where you started dragging
from.
-- Option-click bouncy to create a clone of the stack. There is no limit
to the number of copies you can create. As you create more and more they
will eventually get jumpier as you throw them all, but twenty copies of
bouncy all going at once works fine on my computer.
-- Command-click to paint bouncy at random. Works better for changing a
solid color to another solid color (it uses the paint bucket tool) so not
so applicable any more.
-- Drag an image file onto bouncy to set the image and shape. Accepts
.png and .gif
-- Drag a sound file onto bouncy to set the sound bouncy makes when it
hits the wall. Accepts .wav and .aiff
-- Hold down the Escape key to stop all copies of bouncy and position
them on screen. NEW -- staggers them when it repositions them. They used
to all pile at the same location.
-- Command-C to copy bouncy's script. This is more for when bouncy is
distributed as an application.
Bouncy is a little under two hundred lines of code, reasonably clear and
commented. I'd show it to my mother, anyway. ;-)
If anyone wants bouncy as an app, let me know.
Regards,
Geoff Canyon
Inspired Logic
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