Hi Steve,

Should be fine indeed...
AFAIK yo have to run a loop.
I don't know how is your interface but you could have some invisible graphics to test a larger zone before a long loop.
A kind of graphic's indexation... to speed up the process if needed :-)

Le 24 juin 05 à 15:53, Steve Bonham a écrit :

There are many, many objects that the ball object may intersect with...
Is it possible to use a "wildcard" character in Rev?

For instance, there are 3 sand bunkers (sand1, sand2, sand3) and 60 + trees (tree1, tree2, etc)

Can I use something along the lines of :

if intersect(graphic "ball", graphic "tree" & *) then
        put "in the bunker"  into YourLie
      end if

I'm supposing this is not possible (but it sounds like a logical need)-- but maybe there is another way to accomplish this?


Best Regards from Paris,

Eric Chatonet.
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