Hi Steve,
Should be fine indeed...
AFAIK yo have to run a loop.
I don't know how is your interface but you could have some invisible
graphics to test a larger zone before a long loop.
A kind of graphic's indexation... to speed up the process if needed :-)
Le 24 juin 05 à 15:53, Steve Bonham a écrit :
There are many, many objects that the ball object may intersect
with...
Is it possible to use a "wildcard" character in Rev?
For instance, there are 3 sand bunkers (sand1, sand2, sand3) and 60
+ trees (tree1, tree2, etc)
Can I use something along the lines of :
if intersect(graphic "ball", graphic "tree" & *) then
put "in the bunker" into YourLie
end if
I'm supposing this is not possible (but it sounds like a logical
need)-- but maybe there is another way to accomplish this?
Best Regards from Paris,
Eric Chatonet.
----------------------------------------------------------------
So Smart Software
For institutions, companies and associations
Built-to-order applications: management, multimedia, internet, etc.
Windows, Mac OS and Linux... With the French touch
Free plugins and tutorials on my website
----------------------------------------------------------------
Web site http://www.sosmartsoftware.com/
Email [EMAIL PROTECTED]/
Phone 33 (0)1 43 31 77 62
Mobile 33 (0)6 20 74 50 86
----------------------------------------------------------------
_______________________________________________
use-revolution mailing list
[email protected]
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution