Derek Bump offered: > That's a lot of script to process. Say 1 ship, 1 to 50 shots, 10 Alien > Crafts and don't > forget the powerups, upgrades and scrolling background.
Oh, I'm not aiming to make a space invaders game. What I'm after is a space invaders-like feature, namely, multiple shots. And only 1 to 10 shots, 5 Alien crafts (actually, phonemes falling from the sky), and no powerups, upgrades nor scrolling background. That'd be way over my meager scripting abilities! Thanks, too, for the reference to the Edge Detection stack. Actually, for the "alien crafts", I'm thinking of copying Tuviah Snyder's idea of using round buttons with a thick border. Kind of looks like a space ship. > I hope that you can prove my theory wrong...so Good Luck!! Not much chance of that. So, let's hope for someone else. Cheers, Nicolas Cueto _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
