Hi Jon,

There's only one way to do it that I'm aware of. Save the audio files as binary data in custom properties of the stack. Then, because the player requires a file path/url, you have to temporarily write the data to disk, set the player's filename to that file, then play it and delete the file when it's done. There's really no other way. I actually do this in my company's application, and it works quite well.

The thing that stinks is that if those audio files are large, that could be a big stack, and that's going to use more memory. But maybe that's not really an issue.

Chris


On Jul 14, 2005, at 2:44 PM, Jon wrote:

Ban and I finally managed to get a player he likes, but the way I did it, the audio clips have to reside on the hard drive. As you can read below, Ban wants the audio data to be stored inside the stack, so users can't clone it.

The problem is that I don't know how to "suck" an audio clip into a stack and then tell the player to play it back.

Can anyone else help Ban?

:)

Jon


------------------------------------------
Chris Sheffield
Read Naturally
The Fluency Company
http://www.readnaturally.com
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