Hello List, My "space invaders" stack now done (oh! how I wish "arcadeEngine" had come out just a couple of weeks earlier!), it's now onto the next game: a "maze game" stack.
In this game, language students have a birds-eye view of a 2D maze. They then hear a sound (a phoneme), after which they begin to manoeuver an object thru the maze lanes and onto a goal-area. Their movement thru the maze is of course limited by the walls, i.e., if the object they are moving contacts a wall then movement is stopped with some type of audible feedback. (Very behavioristic.) My (admittedly vague) question, then, is about how to make both the maze and the "bumped into the wall" algorithm. As for the maze itelf, the only options I see are to "draw" the maze either with (a) a graphics application and then import it to the stack, or (b) RunRev's "create" command. I'd prefer option (b), since it'd allow a new maze to be created for each new game. And as for the "bumped" algorithm, I'm hoping arcadeEngine's "collision" function will make things relatively simple. Many thanks in advance for the handholding yet again on this one. Cheers, Nicolas Cueto _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
