On 7/21/05 9:04 AM, "Brad Borch" <[EMAIL PROTECTED]> wrote:
> Ah, but I only have the Mac development platform. I guess that argues > for me to get the PC platform. > > Which raises a couple of points: > > 1) I got tired of paying Macromedia for the right to develop on two > platforms. Every time Director upgraded, I had to shell out another $800 > for the upgrade on both platforms. I'm glad that Rev Studio on the Mac > creates xplatform executables, but it sure would be nice to have both > platforms included in the purchase of the product. Brad, AFAIK you can use the Mac version of Rev Studio to build for both Mac and Windows - you just don't get the development environment for Windows (which makes debugging a bear). Rev Enterprise gives you everything - development and deployment on ALL platforms (including Linux). Didn't know if you knew that... > 2) As the development platform depends on the player, would it be > possible to create a limited development stack that would basically > allow the testing of commands (like you list below) that would be > interpreted by the player? Yes - just build a Windows standalone from the Mac version of Rev Studio and test it under Windows. > I guess the issue comes down to this: In director you could get away > with creating movies that were playable on a PC using a "stub" projector > (essentially a player). It was doable, but troubleshooting was a real > PITA. I'm thinking the same it true of Rev? Yes it is definitely doable, in fact the "stub" approach is a good one for other reasons - you can't write data back to a standalone, so if you want to store data in a stack, it needs to remain a stack file. _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
