In several posts one can read, that a stack, when networked, can be
slow, due to the "save"
statement.
I have a solution on a client computer and the stack is (now) on a server.
Setup is OS X 10.4
After porting this stack to the server machine, it behaves very slow
(more than 1000! times
slower, than when this stack was on the client. There is no save command used.
I assume that the whole stack is read in memory? There are less than
1000 cards in it
(but they are procecessed a lot).
Thanks for your hints! I should port this Tutorial-Game as server
solution soon.
Hi Andreas,
there is a bugzilla report for slow saving, but its marked as
Resolved, because Tuviah could not verify the bug, although it still
exists for me (and now possibly you too).
http://support.runrev.com/bugdatabase/show_bug.cgi?id=81
In our setup, the server is a Unix system using Samba (not a true
Windows server). What sort of server are you using?
--
Phil Jimmieson [EMAIL PROTECTED] (UK) 0151 794 3689 (Mobile) 07976 983164
Computer Science Dept., Liverpool University, Chadwick Building, Peach Street
Liverpool L69 7ZF http://www.csc.liv.ac.uk/~phil/
I used to sit on a special medical board... ...but now I use this ointment.
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