OK I probably posted too soon, this works great, and right, doesn't require Einstein...

--> all handlers

    put 360/9 into tIncrement # nine sectors
    put tIncrement into tSector
put "firebrick,darkred,brown4,red,green,yellow,blue,palegreen4,darkorchid1" into tColors
    REPEAT with x = 1 to 9
        put ("Circle" &x) into tNextSector
        put tNextSector
        create graphic tNextSector
        set the rect of grc tNextSector to 80,80,336,336
        set the style of grc tNextSector to oval
        set the startAngle of grc tNextSector to tSector
        set the arcAngle of grc tNextSector to tIncrement
set the loc of grc tNextSector to (the width of this card/ 2,the height of this card/2) set the backgroundcolor of grc tNextSector to (item x of tColors)
        put tSector + tIncrement into tSector
    END REPEAT
END mouseup


The only caveat I discovered that there was some unknown "condition" wherein the arc is drawn sans the radius lines... i.e you get just a curved line..a simple arc... but, if I draw an oval manually and set it's arc angle one gets a complete "pie" cut polygon shape. And now my script only creates the full pie shape..

Can anyone tell us what determines whether full pie piece is drawn or just the arc without radius lines?

Sivakatirswami



On Feb 28, 2006, at 11:38 AM, Klaus Major wrote:

my math ability is similary ehm... handicaped, but i would do it with some oval graphics, all at the same loc, and calculate their "startangle" and "arcangle" :-)

Seems pretty easy, even to me :-D

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