I have a project that grabs audio from mp3's posted at a web site,
usually playing just a portion of a sound file. It's worked great in my
testing on OS X and Windows, but a tester using XP told me first that
one word (it's a vocabulary project) wasn't coming through right; now,
after a few days, no sound at all is coming through for him. He's tried
on three computers, all XP, with the same problem.
I can't reproduce the problem on my OS X or XP machines. The audio at
the web site is up and does play for him through a browser. I had him
download the project again, as well as the text file that contains the
pointers to the audio source, but still no luck.
Audio can be called up from various places in the project, so I have
this in the stack script:
on figureSoundFile
global gSoundFileName, gSoundFileStart, gSoundFileEnd, gMediaPath
--is sound file in same folder with list, or on a web server?
if char 1 to 4 of gSoundFileName is not "http" then
set the fileName of player "Player" to gMediaPath & "/" &
gSoundFileName
else
set the fileName of player "Player" to gSoundFileName
end if
--play whole file, or just a portion? check for start & end times
if the length of gSoundFileStart > 0 then --if a start time is in
the info..
set the playSelection of player "player" to true
set the startTime of player "player" to gSoundFileStart
set the endTime of player "player" to gSoundFileEnd
else --if no start time, just play the whole file
set the playSelection of player "player" to false
end if
end figureSoundFile
I'm not sure what to tell him at this point. Does anyone have ideas
what could cause the audio to stop working?
-Curt
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