Hey, From the way the documentation reads, I would think that setting the lock moves to true, issuing a few move commands, and setting the lockmoves to false would start the move commands on all the objects at the same time. But I can't get it to work that way. Here is my script:
lock moves set the lockMoves to true repeat with z = 1 to 10 put "Contact" & z into vObj ---Here is where I had a lot of script to calculate newLoc move btn vObj to newLoc end repeat unlock moves set the lockMoves to false When I run that they each move one after the other. They do not start at the same time. Not only that, but it takes up time as if it is moving, but I don't actually see the animation. I made a simpler test script with only two buttons and without a repeat loop and got the same result: on test if the loc of btn "Move1" is the line 1 of the tooltip of btn "Move1" then put the line 2 of the tooltip of btn "Move1" into loc1 else put the line 1 of the tooltip of btn "Move1" into loc1 end if if the loc of btn "Move2" is the line 1 of the tooltip of btn "Move2" then put the line 2 of the tooltip of btn "Move2" into loc2 else put the line 1 of the tooltip of btn "Move2" into loc2 end if lock moves move btn "Move1" to loc1 move btn "Move2" to loc2 unlock moves end test Because I can't use the lockmoves, I am just making it move without waiting. Does this mean there is a bug, or am I just doing it wrong? TTFN Bridger _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
