Hey,
 From the way the documentation reads, I would think that setting the lock
moves to true, issuing a few move commands, and setting the lockmoves to
false would start the move commands on all the objects at the same time.
But I can't get it to work that way.  Here is my script:

 lock moves
 set the lockMoves to true
 repeat with z = 1 to 10
   put "Contact" & z into vObj
   ---Here is where I had a lot of script to calculate newLoc
   move btn vObj to newLoc
 end repeat
 unlock moves
 set the lockMoves to false

When I run that they each move one after the other.  They do not start at
the same time.  Not only that, but it takes up time as if it is moving, but
I don't actually see the animation.  I made a simpler test script with only
two buttons and without a repeat loop and got the same result:

on test
 if the loc of btn "Move1" is the line 1 of the tooltip of btn "Move1" then
   put the line 2 of the tooltip of btn "Move1" into loc1
 else
   put the line 1 of the tooltip of btn "Move1" into loc1
 end if
 if the loc of btn "Move2" is the line 1 of the tooltip of btn "Move2" then
   put the line 2 of the tooltip of btn "Move2" into loc2
 else
   put the line 1 of the tooltip of btn "Move2" into loc2
 end if

 lock moves
 move btn "Move1" to loc1
 move btn "Move2" to loc2
 unlock moves
end test


Because I can't use the lockmoves, I am just making it move without
waiting.  Does this mean there is a bug, or am I just doing it wrong?

 TTFN
   Bridger
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