Hi Derek,
Now before I start down my typical path of re-inventing the wheel,
I felt I should ask this question of the list, just to see if
anyone has found an effective way of working with Localized
(multiple-language) projects.
I have never done any work with creating localized projects. I
know that I will end up mutilating the native languages via the
Google Translator, but I figure that a 90% translated program is
better than a program that isn't used because it's not in a
person's main language.
- Property profiles are nice, but it means that I have to store all
of the language data for each object within a profile, making it
harder to make changes to the text.
- Placing all text in a file, and then just translating the file to
multiple languages when building the standalone would be preferred,
but that would require some massive scripting to populate button
and field labels, etc.
- Also, I have to roll my own dialogs that don't return the name of
what button was pushed, but instead a number, as the number doesn't
need to be translated. (Ex: 0=Cancel,1=OK)
Any ideas? ... Please!
Custom property sets!!! :-)
Depending on the size of the project I use either the stacks cp set
every cards cp sets
or even every (relevant) objects cp set.
And writing a little tool for managing/editing/writing back all these
cp sets is a snap with Rev :-)
As for the dialogs I simply change the LABEL of the buttons in the
dialogs so "Cancel"
stays "cancel" "OK" stays "OK" etc... in every language.
Hope that helps.
Derek Bump
Dreamscape Software
http://www.dreamscapesoftware.com/
Best
Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de
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