Thanks, Derek. Much appreciated. Guess I'll have to put on my hip boots!
Joe Wilkins
On Feb 26, 2007, at 11:15 AM, Derek Bump wrote:
Joe,
My apologies for sending you into uncharted waters. :)
Resource Hacker is a wonderful little utility that allows you to
modify many different types of files on Windows, particularity
DLL's and EXE's. You can get it from: http://www.angusj.com/
resourcehacker/
The "resources" it allows you to modify depends on what the file
contains, but with Revolution Standalones, you can modify the Icons
that are embedded into the Standalone, as well as the Version
information that it places there (or at least before version 2.8
you could).
It can do major damage to a file, so you should always use it on
copies of files and not the originals. Regarding the
Initialization Error, I have no idea what is causing it. I just
noticed that the engine is different from previous versions, which
may explain why the new resource is in there. Who knows, maybe
it's for Vista Compatability or something.
Derek Bump
Dreamscape Software
http://www.dreamscapesoftware.com/
Joe Lewis Wilkins wrote:
Thanks, Derek, and I should have mentioned that I'm using the
latest Rev version, build 360.
However you're getting me into uncharted waters. I've done nothing
with the version info about the standalone, because I didn't even
know something like that could be addressed and where and how to
do it. "Resource Hacker"? What's that?
"Standalone Resources"? Again, where and how? Sorry for being such
a dimwit, but this cross platform stuff is still a bit bewildering!
Joe Wilkins
On Feb 26, 2007, at 10:10 AM, Derek Bump wrote:
I don't know if this helps, but I also get that error message
with my standalones, but only if I use Resource Hacker to remove
the extra spaces in the version information of the standalone.
Once make the changes, the standalone throws that message.
Additionally, I noticed in the standalone resources that there is
an item called "24" which was never there previously. It's
contents contain:
<assembly xmlns="urn:schemas-microsoft-com:asm.v1"
manifestVersion="1.0"><dependency><dependentAssembly><assemblyIdenti
ty type="win32" name="Microsoft.Windows.Common-Controls"
version="6.0.0.0" processorArchitecture="X86"
publicKeyToken="6595b64144ccf1df" language="*"></
assemblyIdentity></dependentAssembly></dependency></assembly>
Derek Bump
Dreamscape Software
http://www.dreamscapesoftware.com/
Joe Lewis Wilkins wrote:
Hi everyone,
I just saved my current stack as a standalone. The Mac Version
is flawless. The Window's version, however, puts up a "Failed to
initialize" dialog almost immediately. There was a number like
xx00005 or something similar posted; is that number meaningful?
The only issues that I can think of that may have caused a
problem are:
At one point this mainstack had a substack that is no longer
being used. All references to it were deleted and the substack
itself were deleted, but I was never able to completely remove
or delete all "indications" of that substack from the mainstack.
Apparently this caused no problems in the Mac version, but I
wonder if this may have been the cause of confusion in the
Window's standalone.
There are some references to the various menu buttons, either
enabling or disabling portions from time to time. I did not use
any conditionals in the scripts that checked for the platform,
assuming that Rev would take care of those kinds of things
automatically.
The externals, audio clips, are linked through player "paths"
and work fine on the Mac version, and they have ended up in a
folder named "Externals" on the Window's version, but did Rev
handle the rest of that conversion properly, or could that be my
problem.
I guess, what I'm asking is: when this kind of thing happens,
how do we debug our Rev stack to fix it?
TIA,
Joe Wilkins
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