From: "Shari" <[EMAIL PROTECTED]>
Actually I didn't want to write to it, but to delete any VirtualStore files that MS created if a user decides to uninstall my software using my custom built (Rev menu item) uninstaller. Right now, the Uninstaller looks for files the game may have created outside the game folder, and if they exist, deletes them.
Ah - I see. Well it's going to be a tough job to achieve it. <g> I know some people who may know something alon these lines in the ASP. I'll ask in their technical newsgroup and see what it said. May take a few days though, and know promises of success. ;-)
With Windows becoming more and more nitpicky about what files you can update, my next release won't create or update any files or stacks in the program's folder any more. All files, including stacks that get updated, will be installed in a hopefully writeable location. During initial launch, it will check several SpecialFolderPath() options to see if they exist, and the first hit it finds, that's where the files will go. But it means more files to Uninstall.....
That's the best way to go. Which reminds me of something that I'll ask in another thread "Code Signing".
Mac is so clean. I have so few troubles on Macs. Microsnot is a bugger :-)
LOL! I understand your feelings. XP drops my ADSL connection as and when it feels like it, quite random. My Mac connects and never gives me a problem. :-)
Scott Kane Scott Kane "There are two ways of being deceived. One is to believe that which is not true. The other is to not believe that which is true." Søren Aabye Kierkegaard _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
