Brian Yennie wrote:
>
> I think what you are discovering is that "it depends". I noticed a
> couple of things with your example:
>
> 1) Your switch conditions are all expressions that need to be
> reevaluated in every iteration (as opposed to constant value). This
> effectively kills the switch statement's ability to "jump" to the
> correct result - since it has to reevaluate the "jumps" every time
> through. Try throwing in string constants and switch should start gaining.
>
> 2) 3-4 possible results is probably around the break-even point (in
> general). But every extra condition will typically cause a gain on the
> switch side.

Brian, you are absolutely right. I changed the test to string constants with four conditions and it was break-even. I knew there had to be something wrong with my test the results were too different.

on mouseUp
  put 100000 into tRepeats
  put the milliseconds into tstart
  switchTest tRepeats
  put the milliseconds - tstart into item 1 of tTimes
  put the milliseconds into tstart
  ifTest tRepeats
  put the milliseconds - tstart into item 2 of tTimes
  put tTimes
end mouseUp

on switchTest pRepeats
  put "a" into tRep
  repeat pRepeats
    switch tRep
    case tRep = "aaaaa"
      put tRep into x
      break
    case tRep = "aaaaaaaaaaa"
      put tRep into x
      break
    case tRep = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
      put tRep into x
      break
    default
      put tRep into x
    end switch
    put "a" after tRep
  end repeat
end switchTest

on ifTest pRepeats
  put "a" into tRep
  repeat pRepeats
    if tRep = "aaaaa" then
      put tRep into x
    else if tRep ="aaaaaaaaaaa" then
      put tRep into x
    else if tRep = "aaaaaaaaaaaaaaaaaaaaaaaaaaaaa" then
      put tRep into x
    else
      put tRep into x
    end if
    put "a" after tRep
  end repeat
end ifTest



I think the basic lesson though is that there is no general answer. It depends a lot on your data. For example, even the same if statement can be written to be 10 times faster or slower depending on the data. Suppose your first if statement passes 99% of the time, as opposed to failing all tests 99% of the time.

My general thoughts:

* Use switch statements when you have 3 or more constant expressions (or may need to add more in the future) * Use switch statements if you need the "fall through" logic (by omitting break statements). Sometimes this leads to more elegant looking code. * Use if statements when you have complex expressions and can predict to some degree which conditions will pass/fail most of the time
* If speed is not an issue, use whichever one makes the most sense to you

Scott Kane wrote:
----- Original Message ----- From: "J. Landman Gay" <[EMAIL PROTECTED]>
I read somewhere a long time ago that switch statements run faster than if/else. I think it was a general comment rather than specifically related to Revolution programming but it was so long ago I can't recall. Does anyone know if it is true for Rev scripts?
I haven't timed it - but if it's read by the engine in the same manner other programming languages handle it then it would be faster as any subsequent conditions are skipped because once the case statement (switch statement) is met the compiler knows not to proceed - as opposed to if/then/else etc where the entire handler is evaluated in full.

I remember reading that Rev doesn't evaluate the entire if/else, so I'd think it would be about the same as switch. But lookee here, I did a test, with surprising results:

on mouseUp
  put 100000 into tRepeats
  put the milliseconds into tstart
  switchTest tRepeats
  put the milliseconds - tstart into item 1 of tTimes
  put the milliseconds into tstart
  ifTest tRepeats
  put the milliseconds - tstart into item 2 of tTimes
  put tTimes
end mouseUp

on switchTest pRepeats
  put 1 into tRep
  repeat pRepeats
    switch tRep
    case tRep > 10000
      put tRep into x
      break
    case tRep > 5000
      put tRep into x
      break
    case tRep > 2000
      put tRep into x
      break
    default
      put tRep into x
    end switch
    add 1 to tRep
  end repeat
end switchTest

on ifTest pRepeats
  put 1 into tRep
  repeat pRepeats
    if tRep > 10000 then
      put tRep into x
    else if tRep > 5000 then
      put tRep into x
    else if tRep > 2000 then
      put tRep into x
    else
      put tRep into x
    end if
    add 1 to tRep
  end repeat
end ifTest


The "if/else" is 4 to 5 times faster. <blink> Is my test accurate?

--
Jacqueline Landman Gay         |     [EMAIL PROTECTED]
HyperActive Software           |     http://www.hyperactivesw.com
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--
Jacqueline Landman Gay         |     [EMAIL PROTECTED]
HyperActive Software           |     http://www.hyperactivesw.com
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