Jim,

Here is some of my dumb ways to check for some particular colors in one of my games.

I thought it might give you some ideas.


function pixelColor lx
  set the screenMouseLoc to lx
  get the mouseColor
  set the screenMouseLoc to 0,0
  return it
end pixelColor

-- c is the RGB values as an item list
function isGreen c
if item 2 of c > 10+item 1 of c and item 2 of c > 10+item 3 of c then return true
  return false
end isGreen

function isBrown c
if item 1 of c > 30 and item 1 of c < 70 and item 2 of c > 15 and item 2 of c < 40\
  and item 3 of c > 7 and item 3 of c < 20 then return true
  return false
end isBrown

function isYellow c
  if c = "174,144,96" or c = "161,125,76" then return true
  return false
end isYellow

function isBeige c
if item 1 of c > 130 and item 1 of c < 160 and item 2 of c > 90 and item 2 of c < 130\
  and item 3 of c > 40 and item 3 of c < 80 then return true
  return false
end isBeige

Have fun,
Glenn

on July 12, 2007 7:08:54 PM CDT Jim Hurley wrote:
To be sure of my code I started with a script to get the RGB values
under the mouse, using a MouseMove function.

To see this

go url "http://home.infostations.net/jhurley/RGBunderTheMouse.rev";

Unfortunately the map does not show pure colors so getting the ranges
for each hazard zone is messy. But this utility is useful in
exploring the range of colors.

Jim

--
Glenn E. Fisher University of Houston - Retired
22402 Diane Dr. Spring, Tx 77373
[EMAIL PROTECTED]       http://www.uh.edu/~fisher
http://home.houston.rr.com/thegefishers/
http://homepage.mac.com/gefisher


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