I know this may sound dumb, but did you went to the development menu and selected "script debug mode"? without this debugger does not engage...
On 8/13/07, Mikey <[EMAIL PROTECTED]> wrote: > > I have a script for a particular object (on mouseMove) with a debug > checkpoint set in it at the top of the handler. However, the debugger > never kicks in (but the script runs). I have tried clearing and > setting it, but it never kicks in. I have set a checkpoint in another > script, and the debugger always kicks in. > > What should I be looking for when trying to determine why the debugger > won't kick at the top of one handler but will for another? Again, the > script executes, but the debugger never appears. > > -- > On the first day, God created the heavens and the Earth > On the second day, God created the oceans. > On the third day, God put the animals on hold for a few hours, > and did a little diving. > And God said, "This is good." > _______________________________________________ > use-revolution mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
