Thanks, Andreas.
Unfortunately, I think that the requirement to have Director
available makes this method unfeasible.
I am not familiar with the Flash format. What is the byte level and
how do I find it? Or is that clearly described in the File Format
specification?
Do you think there would be a possibility to do this without Director?
Best regards and thanks for taking the time to explain this,
Mark Schonewille
--
Economy-x-Talk Consulting and Software Engineering
http://economy-x-talk.com
http://www.salery.biz
Quickly extract data from your HyperCard stacks with DIFfersifier.
http://differsifier.economy-x-talk.com
Op 20-okt-2007, om 16:03 heeft Andres Martinez het volgende geschreven:
Hello Mark
The process can be automated but it would take too much effort. Let
me enumerate the steps I took to simplify it...
1- Register and download the "File Format Specification" form Adobe
(when I did, I agreed not to share it, sorry)
2- Take a look at the document to understand the "Tags" conformation.
3- Use Flash app to generate a simple animation that has the same
look (background and characters) as your Rev Stack
4- Experiment, experiment and experiment exporting the .SWF movie
from Director and looking at the byte level file (I used HexEdit
for this).
5- Code your Stack to generate the sequence of positions of all
your animated characters
6- Transform those positions to the right byte level format that
flash understands, and paste them into the file exported from Flash
app.
If you want to see the functionality in action, you can download
our game MacPool and press Ctrl-S (Save) when playing a 9-Ball game.
This is a sample animation exported from the game... http://
www.bakno.com/MacPool/animation.html
Regards,
Andres Martinez
www.baKno.com
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