At 1:43 AM -0400 7/14/01, Troy Rollins wrote: >Is there any way to utilize the 8 bit alpha channel contained in the PNG >file format? It seems that by-default Rev is converting it to a 1 bit mask. >I have tried both image objects as well as player objects - no luck. I believe this is in the 1.1 version. (not available yet, but probably soon) gc --
