At 1:43 AM -0400 7/14/01, Troy Rollins wrote:
>Is there any way to utilize the 8 bit alpha channel contained in the PNG
>file format? It seems that by-default Rev is converting it to a 1 bit mask.
>I have tried both image objects as well as player objects - no luck.

I believe this is in the 1.1 version. (not available yet, but probably soon)

gc
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