On 14/7/01 5:06 pm, Geoff Canyon <[EMAIL PROTECTED]> wrote: >> Is there any way to utilize the 8 bit alpha channel contained in the PNG >> file format? It seems that by-default Rev is converting it to a 1 bit mask. >> I have tried both image objects as well as player objects - no luck. > > I believe this is in the 1.1 version. (not available yet, but probably soon) Right. This will be supported in version 1.1, along with various other cool new features. More information, including estimated beta test and release dates will be up on our site over the next few days. Regards, Kevin Kevin Miller <[EMAIL PROTECTED]> <http://www.runrev.com/> Runtime Revolution Limited - Power to the Developer! Tel: +44 (0)131 718 4333. Fax: +44 (0)1639 830 707.
