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Hello Stefan, Matthias and Daniel,
Many thanks for your extensive step by step help, I
tried it all. It turns out that to copy, mirror and merge an SDS
object with (weighted) UV sets is not a very straighforward job, but it can be
done.
I started it as a
"lets see how far I can get" project so the result is less important than the
learning process. Still, I'm fairly satisfied with it. Have a look
at www.bueter.nl/frog if
you're interested . The VSL shaders in the project file rely
heavily on Realsoft's "Harry" tutorial.
How I went about:
- Remove all materials from the UV sets
- Copy and mirror the SDS object with the UV sets
(view window, object mode)
- Flip the normals of the SDS copy (view window, face edit
mode)
- Merge the SDS original and the copy (view window, object
mode)
- Merge the original and copy of the UV set (UV window,
object mode). The copy of the UV set will get mirrored
automatically
- Flip the normals of the copied half of the UV set (UV
window, face edit mode)
- Join faces of UV set (UV window, can't remember which
mode, probably object mode)
- Join faces of the SDS object (view window, face edit
mode)
- Reset all to object mode and add materials to the SDS
object and UV set
Some findings:
- Dup-Mir would be the perfect tool for this if only it
would copy and mirror the underlying UV sets with the SDS object.
- When an SDS object with a UV set is duplicated
and mirrored in the view window the UV sets are duplicated too, but
not mirrored. Mirroring happens when the 2 UV set original and
copy are merged.
Thanks again and happy rendering,
Frank Bueters
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- RE: copying UV sets Frank Bueters
- RE: copying UV sets Frank Bueters
