> >Hi List :
> >    Not dead . My computer was , for 2 1/2 months however > >Cheers
> >Garry Curtis

> Welcome back, I was just getting worried... ;)

Hi Mark :

   Thanks , very good to be back , finally . Spending much time this
week backing up what's left of my hard drives .

> SP2 has been out for a while now but it's been very quiet on this list
> lately. Maybe SP2 solved so many problems there are no issues left?

SP2 ? Awesome ! Must re-D/L V5 so I'll gram the SP too .

> BTW: see http://www.world-machine.com for some fascinating new landscape
> simulation software!

  Yep , Maybe you remember the killer Xfrog tree Gilles Trans did in POV
with a World Machine (beta) landscape in the background . I linked to it
circa summer 2002 , but the link is now dead . World machine did show much
potential , and was totally free (still is for the most basic version).

   The gallery section now impresses with the lighting and the sharpness of
the excellent looking procedural driven terrains . However , I can't help
but feel that RSV5.2 could do just as good a job as this or even Terragen
style terrains , due to it's crazy raytracer/VSL potential .

   Add collision detection , metaballs , volumetrics and the whole Realsoft
way of life and World Machine begins to look pretty limited , but excellent
still , strickly as a landscape animation tool .

   There I go preaching to the choir again <g> . Have you had any time to
devote to landscapes rendering with RS lately ?

> cheers,
> Mark Heuymans

Talk to you later Mark .
GC


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