> .... Nope, you're far righter than me and the info is, as it usually is
> from niagara: pure gold.
> Neil Cooke

Oh , now there's an extremely kind human being ! :

> My latest proj and I realised I was sick of sea scapes (one x big analytic
> flat thing with glass and brushing and one "sea" is more or less in
> place). But then I realised that a "land" landscape needed totally other
> solutions and that short-cuts would not be forgiving at my resolutions.
> For example I can not import bitmaps of any decription that are of less
> resolution than my render for obvious reasons. Then I saw WM and thought
> maybe here's a  shortcut that's possible. Then Aidan ganged up on me.

  Buy some Pink Floyd , crank it up , then reconsider .

> Obviously the place to start is to see just exactly what I can do with the
> RS tools. List says that the tools are there, sample pix posted by folk
> say
> the same, render times are not an issue for me, so it's good bye from here
> while I head off into manual etc. However I might still pop for the WM
> serious version since it won't break the bank and looks like fun.
> Thanks again

   Yep , cheap . I have some freeware stuff that I will post , as well .
POV utilities are very un-user friendly , but POV people are so devoted
they don't seem to mind that they have to go 'command-line' to get there ...

   Seems to make sense to me , considering how incredible POV is . It truly
is an amazing tracer , and I think Juha & Vesa might even be tempted to
jump in and concur , but of course it does not compare to Rsv5.2 .

   Whining on this list will not make it happen (not you Neil , or anyone
in particular). Spending time trying this or that , then posting here , and
then letting Realsoft know what kinds of barriers one is running up against
may generate all kinds of amazing creation in that particular direction .

   That is probably the most overlooked part of Realsoft . The ability of
a software to attempt to mold itself to the needs of it's userbase .

   Hollywood will more-often-than-not , spend , literally , millions of dol-
lars writing 3D S/W for a particular film in order to get a certain feel or
effect , when really , all they have to do is have a look at Realsoft and
VSL & send an email in their direction concerning certain considerations .

   Bottom line is that you are on the bleeding edge , as Mark & Aidan . It
may even mean that you will also cut the path that the rest of us RS users
will perhaps follow from those points onward .

Pretty damn exciting (in a landscape way) ... attacking a mesh with VSL !

Garry Curtis
http://www.niagara.com/~studio




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