There was one significant error in the material. It appears that you need
to have a unit vector to get correct results on the slope angle, so add
the following:
*Variable v_mapz
*Normalize(Mapz, v_mapz)
*f_angle=dot product(Surface Normal, v_mapz)

Well, I made this material and it works pretty good. Then I decided I
wanted to try it out on something bigger, and somehow I just got stuck
with world-builder, great tool. But now, bedtime :-)

Karl


Hi Karl,

Bedtime? What's that?  ;)

WM is addictive isn't it... (don't confuse with World Builder!)
I'll focus on WM for a while to get more interesting meshes to work with. Only scratched the surface so far...
Please show some wips if you think it's worth it!

thanks,
Mark H

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