Hey thanks, Stefan, Arjo and Neil!

>Arjo wrote:
>Just a wild guess, I remember I did avoid something like this (if I remember
>right) by checking or unchecking the rotate in HPB option in properties.

I tried unchecking "rotate in HPB" in the camera's object prop window, and it
still flips.
Thanks for the effort, though.

>Beg-inner wrote:

> >Hi Chris...
> >but here is a way that work......
> >(btw.. I dont normally use the method of animating the Position and Target
> points with
> >different curves..)

Stefan, 'King of Lattice Mapping" great tute as always. However, your solution
doesn't point the camera for you. Animating the position and target point
separately gives you great control (when it works). Would it be possible to use
scripting to constrain the camera from flipping?

Thanks, all.
Chris

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