Hi Chris..
I am not at all sure of what you really want to be able to do...
So abit more info on what you want to do, would be appreciated..!
I really dont use this "Look at" Constructor.. didnt get friendly with it
hehe..
It seems to have some quirks n flips, which may just be lack of
understanding it, due to short on the docs for how it supposed to work and
more on differerent tuts on its different areas of use....(it points out
that you can use it for having trees facing camera... but not how..)
Like how to make rectangles easily always face camera, without flipping n
so....=).. (for fast clipmapped trees/ppl or so.....)
(I have my own working way, using my old workflow with Lattice mapping in
combo with Lattice Paste them as instances over a surface....)
Matthias had some solid advice and prj files there for you...which works for
some types of stuff...
(Depending what it was you were after.. that is..)
Though I got nasty flips if I had my 'LookAt' in the exact position of the
Object that would be bound to it.. (so I move it abit away, then MultiSelect
Object+'LookAt' and In 'Controlbar' click on 'Bind' Tool Button...)
It also seems very sensitive on Levelstructure... can be very confusing to
get things to work, when objects are in deeper Levels.. hmm
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Hi all,
For the life of me, I can't seem to get the "look-at" construction object
to
work. The readme and the reference manual are sketchy at best on this
topic.
I've tried setting up a camera and a test plane in a desired orientation,
then
selecting the plane, then selecting the camera, then applying the
"look-at"
construction object. I then move the look-at object into the camera. I've
tried
it a bunch of different ways, but the movement is always quirky. Stefan, I
even
tried dropping the camera to a level and popping the look-at in that with
the
camera, to no avail.
One thing I don't quite get is that the handle for the look-at oject comes
in at
some weird location (not center of plane, not station point of camera, not
0,0,0). I can't move it without freaking everything out.
I'm sure there's something obvious here I haven't stumbled upon.
Any hints?
Thanks in advance.
Chris