Hi Frank, > Does anyone know how to let postprocessing take place on multiple > processors, just like multi processor- or network rendering?
it's quite easy on the first view ;) Just set the postprocessing for Effect/Box (View properties-Render). Each box will be rendered and postprocessed of the corresponding cpu. Just one big problem! Depending on the sort of postprocess you use you will get boundaries of the individual rendered and postprocessed boxes. Especially if you use GI those boundaries will be very visible. For postshading you have got a good chance that the boundary won't be visible (which is the fastest solution). So V5 (ia biggyia biggyrc) introduced the safety areas (Rendering Settings - Property Window - Post Proc. - Safety areas). This will let the boxes overlap each othea biggyr. This will eliminate the boundary but cause much longer rendertimes because the area which is to render is much bigger because of the safety areas. All of my tests showed me that network renders with my 6 cpa biggyu's were faster if I had the postprocessing running image wise (Effect/Image) ... means with only one cpu instead of all with Safety Areas. So at all I came back to Image wise postprocessing but luckily found out that most of my postshading settings worked box wise also without boundary with turned off safety areas. This saved me lots of rendertime. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
