Hi Frank,
 
> Does anyone know how to let postprocessing take place on multiple
> processors, just like multi processor- or network rendering? 

it's quite easy on the first view ;) Just set the postprocessing for
Effect/Box (View properties-Render). Each box will be rendered and
postprocessed of the corresponding cpu. Just one big problem! Depending
on the sort of postprocess you use you will get boundaries of the
individual rendered and postprocessed boxes. Especially if you use GI
those boundaries will be very visible. For postshading you have got a
good chance that the boundary won't be visible (which is the fastest
solution). So V5 (ia biggyia biggyrc) introduced the safety areas
(Rendering Settings - Property Window - Post Proc. - Safety areas). This
will let the boxes overlap each othea biggyr. This will eliminate the
boundary but cause much longer rendertimes because the area which is to
render is much bigger because of the safety areas. All of my tests
showed me that network renders with my 6 cpa biggyu's were faster if I
had the postprocessing running image wise (Effect/Image) ... means with
only one cpu instead of all with Safety Areas.
So at all I came back to Image wise postprocessing but luckily found out
that most of my postshading settings worked box wise also without
boundary with turned off safety areas. This saved me lots of rendertime.

-- 
Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -

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