I thought I had it all worked out: a test scene with a chrome ball, Timo's
environment material applied to it with a hdri texture, GI material in the
root of the project and GI render settings/posteffects. Worked well.
Than, to have more control over the orientation of the reflected material, I
put up a skydome to reflect in the chrome ball instead. No matter how I
apply the hdri texture to the skydome the scene remains black.
The dome is shadow invisible and recieves no shadows.
The material contains a hdri texture in a surface illumination shader
(illumination=texture(map coords)). I have tried several other ways too,
like a surface properties shader, a curve object to control brightness and
much more, all to no avail.
What have I overlooked or misunderstood? Why does Timo's environment
material lite up while my material remains dark? What type of shader should
I use for the hdri image to appear?
Regards,
Frank Bueters