Thanks everyone!

Before sharing, I first want to be sure everything is working fine.

I'm now having trouble with Scope and the Surface Geometry shader, again :(
Tried to make layered materials controlled by a custom channel. AArgh, the
bumps don't react to Common Properties scope. Sounds familiar? An old enigma...
Can't find anything about the channel sample objects External: and Object:.
Any info about this?

Exterior refers to the material 'outside' the object we're dealing with: this is mostly useful only if you do custom refractions. Object just changes channels on per-object basis, as common properties (IIRC) is only run once per material (this might be your prob btw.).


If I can't solve this, i'll just have to forget about more landscape
rendering in RS, it's that serious.

Could you provide us with a minimal test case ?

-Mark H



Wow, an ultra-quick reply Timo, a few minutes response time!
I was just going to post that I got it working just after hitting the send button - too hasty ;)

Thanks for the info, I'll keep it in mind when working with channels, will upload something in the weekend.

-Mark H

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