Thanks everyone!
Before sharing, I first want to be sure everything is working fine.
I'm now having trouble with Scope and the Surface Geometry shader, again :(
Tried to make layered materials controlled by a custom channel. AArgh, the
bumps don't react to Common Properties scope. Sounds familiar? An old
enigma...
Can't find anything about the channel sample objects External: and Object:.
Any info about this?
Exterior refers to the material 'outside' the object we're dealing with:
this is mostly useful only if you do custom refractions.
Object just changes channels on per-object basis, as common properties
(IIRC) is only run once per material (this might be your prob btw.).
If I can't solve this, i'll just have to forget about more landscape
rendering in RS, it's that serious.
Could you provide us with a minimal test case ?
-Mark H
Wow, an ultra-quick reply Timo, a few minutes response time!
I was just going to post that I got it working just after hitting the send
button - too hasty ;)
Thanks for the info, I'll keep it in mind when working with channels, will
upload something in the weekend.
-Mark H