I'm sorry, Light Sensitivity=Texture(Map coords) should have been under a
Light Properties shader, no problems with the custom channel now.
However, there is no visible effect on the lightsource that I apply this
material to.
Can anybody point me in the right direction?
The part of the manual that I'm trying to recreate is C:\Program
Files\Realsoft\Realsoft3D\manual\material\index.html
Regards,
Frank Bueters
> The manual describes how to put up a material that alters the
> light from a light source according to an image map: simply
> put Light Sensitivity=Texture(Map coords) under a Light
> Sensitivity shader.
>
> When I recreate this I get a "VSL object refers to unknown
> channel: Light Sensitivity".
>
> And yes I have checked, there is a Light Sensitivity channel
> (Float) under user defined custom channels.
>
> What could be wrong? Does anybody have an idea?
>
> Regards,
>
> Frank Bueters
>
>
>