I'm sorry, Light Sensitivity=Texture(Map coords) should have been under a
Light Properties shader, no problems with the custom channel now.

However, there is no visible effect on the lightsource that I apply this
material to.

Can anybody point me in the right direction? 
The part of the manual that I'm trying to recreate is C:\Program
Files\Realsoft\Realsoft3D\manual\material\index.html

Regards,

        Frank Bueters

> The manual describes how to put up a material that alters the 
> light from a light source according to an image map: simply 
> put Light Sensitivity=Texture(Map coords) under a Light 
> Sensitivity shader. 
> 
> When I recreate this I get a "VSL object refers to unknown 
> channel: Light Sensitivity".
> 
> And yes I have checked, there is a Light Sensitivity channel 
> (Float) under user defined custom channels.
> 
> What could be wrong? Does anybody have an idea?
> 
> Regards,
> 
>       Frank Bueters
> 
> 
> 

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