Hi, I have been trying to load a skeleton into RS3D (v4.5). This
skeleton is described in a text file that lists relative x, y, z
offsets between the joints in a tree structure. However, I get into
trouble when I try to create skeletons with only one joint. Either I
am doing something wrong, or this kind of skeletons are not allowed by
RS3D. If they aren't allowed, how should I handle this kind of
tree-like skeletons?

I attached a picture that shows a sample tree, the green lines are the
various skeletons that my plugin creates. Skeleton 0 is the root
skeleton, it has two sub-skeletons, number 1 and 5. Skeleton 1 has
three sub-skeletons and skeleton 5 has two. Skeletons 0, 1 and 5 only
have one joint each.

The game engine uses the individual joint numbers, written in black,
to manipulate the character model. Rotating joint 0 rotates the entire
body, rotating joint 9 rotates the left arm and so on.

As I understand it, when a skeleton reaches a joint with more than one
branch, sub-skeletons has to be made, but what if the bone reaches
such a joint immediately? Or is there some other way that I have
missed?

Regards,
Fredrik Bergholtz

Attachment: pedmodel_woman.skel.PNG
Description: PNG image

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