Hi Matthias and all,

Thanks for your mails on the Char Anim thing. I realize that my little anim done in Lightwave was not perfect, it was to illustrate a character being bounced up and down with his knees bending while his feet DO NOT go down through the floor. With LW I could achieve this with minimal difficulty [ nulls, yes skelegons ]. FEET on the ground and not down through it. That IK 'responds' to a characters skeleton [ feet ] hitting the ground. So pushing a character down from say his spine will result in his knee's bending because his feet are firmly positioned at ground level and will not go down through the floor. I find doing same in RS at the moment very difficult - alot more Skeleton adjusting to achieve the same thing where the feet will go through the floor and have to be adjusted not to. [ I hope all the above is reasonably clear, best I can do to explain in text ]

Now THIS IS NOT A KICK THE CR*P out of RS type post, its just to have a live-ish debate on the list about REALSOFT and CHARACTER ANIMATION in general. I also realize that v6 may have improved Animation features, so getting in there early re this.

So - What would we like added to RS in respect to Character Animation, even via comparison to other apps AND any hints and tips to achieve good Character animations with the existing tools like the Drag Tool and the IK Object tool?

Cheers
Aidan


At 11:04 30/11/2005, you wrote:
Here's my 10second anim ;-)
 
http://www.matthias-kappenberg.de/index.php?id=118
 
Is this model really modelled in LW-modeler in less than 10 seconds,
and do you have used converted skelegons ;-?
 
Matthias
----- Original Message -----
From: Aidan O Driscoll
To: [email protected]
Sent: Wednesday, November 30, 2005 2:49 AM
Subject: Re: Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!

Hi Guys,

I am doing my best to put the animation thing top of the list :)

http://www.tidalsound.com/3dstuff/hoppy.avi

Have a look at this [ 370kb xvid ].  To do this quick anim in LIGHTWAVE 8.5 took about 10 seconds. Set key frames and just move the bones, the tail bone out the back of his ass actually - up and down and left and right - it does exactly what you want, no errors, rock solid. His feet do not go down through the ground - this is done by using NULLS [ similar to IK Objects, but more reliable ]. By the way I modelled in RS and exported via OBJ to Lightwave - I hate the Modelling side of LW. But its animation features are kool.

My dream - RS with LW type animation AND an FBX import / export to get full use of MOTIONBUILDER [ previously owned by Kaydara, now owned by Alias ]. As a point of interest - WINGS, the free modelling app has FBX support.

Cheers
Aidan







At 11:52 29/11/2005, you wrote:
Hi Guys,

At one point in my life - pre REALSOFT, I used Caligari Truespace. As you may know or not, the TS 7 release is imminent. Over at CGTALK, a thread is raging re this release. ONE OF THE big topics is Caligari's failure to includse





At 00:38 29/11/2005, you wrote:
A DEBATE: MODEL  - TEXTURE - ANIMATE. - RENDER / one stop shop. Could it be REALSOFT ONLY, can it be done!

MODEL YES, I Love, RENDER YES, I Love - no complaints [ from a non techie that is ]

Two words:

ANIMATION [ inc FBX ] and TEXTURING

Cant make it simpler than this.

ANIMATION: Me dragging models from RS to Lightwave at the moment and then to Motionbuilder. What I would love - RS => FBX => Motionbuilder and back the other way.- no Lightwave.

BETTER STILL - AND MAYBE EVEN ALSO: No FBX or Motionbuilder - Just REALSOFT. A Solid Animation facility in Realsoft - a concerted effort towards models / meshes that can move. We are so close - RS Modelling is tops, I love it. Rendering - I love it.

TEXTURING: Well my notions on this are a higher level [ non tech version ] - more self explanatory wizard approach. Tech guts underneath for those who want it and those who wish to move towards same eventually.

RS = MODEL  - TEXTURE - ANIMATE. - RENDER --- I can smell it, its so close - come on guys :)

Cheers
Aidan

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