studio, you shouldn't expect that everybody that does anything with RS
has the time or energy to write a new manual for RS3D. Having said
that, I wouldn't mind having a wiki for RS stuff, or at least a
section about coding on the Image Contest forum. At least on a trial
basis, if it turns out that there is no activity in it we could
probably remove it again.

Fredrik Bergholtz
SDK-padawan

On 30/12/05, studio <[EMAIL PROTECTED]> wrote:
> > Yep, it can. And lots more to go: there's a game engine which really
> > works AND a whole package with examples & a book (you have to buy THAT
> > from them but it's worth the price & the engine itself is FREE). Don't
> > know if Blender can replace RS anywhere soon (I doubt it, because they
> > rely on polygons and RS on mathematically defined primitives which is
> > far superior as a modeling toolset) but surely there's a lot of stuff in
> > Blender RS is still missing so you should consider it as a an ADDITION
> > to RS.
> > All the best for 2006 & happy rendering whatever tools you use ....
> >
> >      from Wolfram
>
> Hi Wolfram :
>
>    Sorry to edit your post so much . Congrads though for seeing the pot-
> ential of the Free GPL directive and contributing to it .
>
>   I have to agree with most of what you say above . I'm just getting to
> know Blender now and think it's a pretty cool partner app to be running
> alongside Realsoft , or Max or LW etc . However , the free Personal
> learning Edition of Maya might also be an app one might find worth check-
> ing out too . The fluid dynamics of Blender drew me , but I think Maya's
> stuff is far superior , from what little I've read .
>
>   Anyway , the bottom line for me is the ability of RS to do so many ,
> many amazing things that it's potential is never-ever going to be real-
> ised to anywhere nears it's full potential , simply because it's depth
> is so vast that only a small handful of people are able to grasp it .
>
>   Put 10 guys in a room with RS and a short animation project and if
> you have some key guys in there you will accomplish incredible things .
> RS is awesome but I think it really needs the community to write some
> more elaborate , in depth articles and tutorials , much along the line
> of what is happening over in the Blender camp .
>
>    (this is the part where I sound bitter) . It's great to be able to
> show the world what you can do with RS , big huge pat's on the back to
> you people ... but how about throwing the community a bone and telling
> us HOW you did it , exactly , in step-by-step form .
>
>    Time and time again we see list geniuses shoot VSL code from the
> hip and say " it should work , but I don't have RS running in front of
> me right now " ???? Then wait till you do and then try it, then create
> the material , then share it (explain it would be nice too) .
>
>    Zaug has just shared this very cool script with the list , and I know
> it must have taken him through a very steep learning curve that required
> a lot of his precious spare time . Fantastic ! Now , if we were to do it
> the Blender way , Zaug would then write a nice HTML tutorial explaining
> how he did it , and any other stuff he learned along the way .
>
>   In fact , doing it the Blender way would probably see Zaug pioneer the
> 'Scripting' section of an on-line Dynamic manual , like Blender has on their
> Wiki site (I thought I created a new idea [dynamic manual] but the Blender
> people have had it for a long time) .
>
>    So , [rant mode off] perhaps the best thing about Blender , in the end,
> is for RS people to glimpse at just how great it is to see a community
> share knowledge , give their time , and not in any kind of haphazard way
> but in a way where info get's taken in, in an effective manner , with an
> end result that see's a 3D person constantly upgrading their skill level .
>
>    There used to be a ton of sharing on this list , not all that long ago,
> but seems to be almost dead now except for off-topic threads and my late
> night rants .
>
>    A logical question might be "what good is an extensive app like RS if
> the average person doesn't know how to use it ? " There is lot's of info
> in the manual of course , but so much knowledge has been learned the hard
> way , over and over again by dozens of people . Better to have one person
> find the solution or workaround to a problem , then document that solution
> for the rest of the community .
>
> Happy Hanukkah/Clone the Meskanens
>
> studio
> www.niagara.com/~studio
> www.studiodynamics.net
>
>

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