studio, you shouldn't expect that everybody that does anything with RS has the time or energy to write a new manual for RS3D. Having said that, I wouldn't mind having a wiki for RS stuff, or at least a section about coding on the Image Contest forum. At least on a trial basis, if it turns out that there is no activity in it we could probably remove it again.
Fredrik Bergholtz SDK-padawan On 30/12/05, studio <[EMAIL PROTECTED]> wrote: > > Yep, it can. And lots more to go: there's a game engine which really > > works AND a whole package with examples & a book (you have to buy THAT > > from them but it's worth the price & the engine itself is FREE). Don't > > know if Blender can replace RS anywhere soon (I doubt it, because they > > rely on polygons and RS on mathematically defined primitives which is > > far superior as a modeling toolset) but surely there's a lot of stuff in > > Blender RS is still missing so you should consider it as a an ADDITION > > to RS. > > All the best for 2006 & happy rendering whatever tools you use .... > > > > from Wolfram > > Hi Wolfram : > > Sorry to edit your post so much . Congrads though for seeing the pot- > ential of the Free GPL directive and contributing to it . > > I have to agree with most of what you say above . I'm just getting to > know Blender now and think it's a pretty cool partner app to be running > alongside Realsoft , or Max or LW etc . However , the free Personal > learning Edition of Maya might also be an app one might find worth check- > ing out too . The fluid dynamics of Blender drew me , but I think Maya's > stuff is far superior , from what little I've read . > > Anyway , the bottom line for me is the ability of RS to do so many , > many amazing things that it's potential is never-ever going to be real- > ised to anywhere nears it's full potential , simply because it's depth > is so vast that only a small handful of people are able to grasp it . > > Put 10 guys in a room with RS and a short animation project and if > you have some key guys in there you will accomplish incredible things . > RS is awesome but I think it really needs the community to write some > more elaborate , in depth articles and tutorials , much along the line > of what is happening over in the Blender camp . > > (this is the part where I sound bitter) . It's great to be able to > show the world what you can do with RS , big huge pat's on the back to > you people ... but how about throwing the community a bone and telling > us HOW you did it , exactly , in step-by-step form . > > Time and time again we see list geniuses shoot VSL code from the > hip and say " it should work , but I don't have RS running in front of > me right now " ???? Then wait till you do and then try it, then create > the material , then share it (explain it would be nice too) . > > Zaug has just shared this very cool script with the list , and I know > it must have taken him through a very steep learning curve that required > a lot of his precious spare time . Fantastic ! Now , if we were to do it > the Blender way , Zaug would then write a nice HTML tutorial explaining > how he did it , and any other stuff he learned along the way . > > In fact , doing it the Blender way would probably see Zaug pioneer the > 'Scripting' section of an on-line Dynamic manual , like Blender has on their > Wiki site (I thought I created a new idea [dynamic manual] but the Blender > people have had it for a long time) . > > So , [rant mode off] perhaps the best thing about Blender , in the end, > is for RS people to glimpse at just how great it is to see a community > share knowledge , give their time , and not in any kind of haphazard way > but in a way where info get's taken in, in an effective manner , with an > end result that see's a 3D person constantly upgrading their skill level . > > There used to be a ton of sharing on this list , not all that long ago, > but seems to be almost dead now except for off-topic threads and my late > night rants . > > A logical question might be "what good is an extensive app like RS if > the average person doesn't know how to use it ? " There is lot's of info > in the manual of course , but so much knowledge has been learned the hard > way , over and over again by dozens of people . Better to have one person > find the solution or workaround to a problem , then document that solution > for the rest of the community . > > Happy Hanukkah/Clone the Meskanens > > studio > www.niagara.com/~studio > www.studiodynamics.net > >
