Hi Neil :

   Man , that is some huge post of good info . I really have to
ask , however , with a little imagination could you not have
used some of this info in a very small tutorial ?

   You say no need for a tute , then you write this big long
email (that will disappear forever into the void in a matter of
days) . Except for the few people who actually took the time to
read the whole thing , it's very close to being a wasted efort ,
compared to a tiny HTML tute that is sitting comfortably on a
few servers around the world .

   Thanks very much for your time , but I don't really have any-
plans to print anything right now (I'll hang onto your mail) .

  HTML tute's ... they're free , they have a long shelf life ,
they're entertaining to read (even if you just look at the pict-
ures ...) , they are always there for newcomers to learn from ,
or help longtime community members upgrade their skills .

  Let me put it this way ... what if I had just wrote about my
cool experience with RS displacement mapping in an email ? How
much would that have helped anyone compared to the experience of
doing a step-by-step learning experience ?
 http://www.studiodynamics.net/tutes/planet1.html

   Then again , I'm amazed at how  much I actually learned simply
because I wanted to try and make the tute interesting to others .

   It's a win-win-win situation when someone actually makes the
commitment to teach others effectively .

(rant-mode / off)

studio
www.niagara.com/~studio
www.studiodynamics.net


> Hi Garry,
> 
> No tutorial needed since the way to render as "bmp" is all that is needed 
> and is in "render options" as well as the manual. Get your models done, line 
> up the lights, set your "camera" and render to file as bmp. Tutorial 
> finished.
> 
> Print requirements depend entirely on printing device/machine. The people 
> who know exactly the optimum file parameters are the people (the Printers) 
> who own and run each device. Go to those people for file parameters. This 
> answer could profitably stop right there but here's some more anyway.
> 
> So, render to bmp in RealSoft. Convert to whatever the Printers want or let 
> them do so if needed. Render large file sizes since these can be reduced if 
> necessary at little or no loss in sharpness (resolution) but small files can 
> not be so easily enlarged without image distortions like pixellation, etc., 
> showing.
> 
> However don't be scared, if all you have is a small image lifted from a 
> website then that's all you have. Massage it as much as you can in Photoshop 
> or whatever (I use PhotoPaint) and get on with it. The rule is simple what 
> you are looking at will be what is printed unless someone messes up and they 
> usually dont.
> 
> For USA Letter size paper and A4 the usual for Offset is about 300dpi so 
> files over 25 megs have more than enough information for top results.
> 
> DPI means Dots per Inch, it more or less means pixels per inch, therefore 
> with a calculator in hand you can sort out the dpi for anything you need.
> 
> A small confusion might occur if you dig deeper and come across LPI which is 
> an old screen ruling term that Platemakers used when converting photographs 
> to printed dots. These days just let the Printer worry about this side of 
> things since there are optimum rulings for each of the machines on his 
> factory floor plus, if the file is clean enough he might run stochastic 
> ruling which is fun. A good machine will easily handle 175 lpi but unless 
> it's newsprint, flexographics (on cartons usually) or silk screen dont 
> accept anything less than 133 lpi.
> 
> A small trick here is a frequency clash that can happen between a printed 
> image that has been printed using dots (LPI) and the reprinting of a scan of 
> that again using dots ... the effect is called moire and can be a horror. 
> Best to press the "remove moire" button in PhotoShop after scanning before 
> handing it over to the Printer ... except they will usually see what's going 
> on and fix it or hand it back to you for fixing.
> 
> The file size is the total dot/pixel count multiplied by the number of 
> channels multiplied by the information type in the channels used ... CMYK 
> used Cyan, Magenta, Yellow and Black which is four channels and if it is in 
> 32 bit format then .. etc. RGB used three channels and is generally 24 bit. 
> Straight "Line Art", or Black and White is One Bit ... so yes, these can be 
> very very high resolution with relatively small file sizes ... I usually run 
> Line Art files at no less than 600 dpi. Greyscale is generally 8 bit ... an 
> 8 bit pixel object can carry 256 values of grey from white through to black.
> 
> So, you might want the render to fill an A4, you will render to bmp as 
> mentioned. Your camera aspect ratio will be 1.41 (if the A4 is portrait 
> format and 0.71 if it's landscape) ... I use 1.5 and 0.75 so that I can crop 
> the image if I want to ... anyway, rough enough. A long edge pixel count of 
> 8000 is heaps ... which more or less gives 8000 x  5600 total of 44 megs, 
> almost double the necessary and unless I've been really extravagant with 
> materials and lights etc the render times are easily sorted over night.
> 
> Don't worry about CMYK or RGB since most conversion systems these days are 
> good enough and again either shift the file or have the printer do so if 
> need be. The RealSoft bmp's are RGB and I have only one service house that 
> asks me to shift it into CMYK TIFs.
> 
> I use High Quality and Press Quality default specifications in Acrobat to 
> make pdf's a lot. The magazines that my clients advertise in and the offset 
> Printers I use all ask for pdf's. These folk will be able to tell you where 
> to download their favouirite pdf specs which you run in Acrobat from the 
> "job option" menu.
> 
> Sign writers are all over the place with what they need in file formats 
> however this is settling down a bit more now except for folk with older 
> gear.
> 
> But if you're doing the side of a truck then treat it as a very very large 
> file until the people you end up using to do the job tell you to reduce 
> (resample) it downwards. Obviously if you can do the image on the truck at 
> 300dpi then it will look ridiculously sharp (high resolution) but the file 
> would be several gigs. On the other hand if you havent rendered it large 
> enough then the beauty of RealSoft is that you can go back in and re-render 
> it at a higher pixel count, no problem ... apart from the additional days it 
> might add to the job).
> 
> Anyway, as I said at the start, talk to whoever is going to be doing the 
> Printing, believe me they want you to ask them since they want to be sure 
> you have every chance to dazzle your clients with a job well done and this 
> starts with optimising the file to suit the machines.
> 
> I think that's most of the nuts and bolts covered. So far as TV is concerned 
> refer to a post at the start of 2004 in reply to my enquiry, it had the 
> whole story. So far as feature films are concerned ... can anyone shed light 
> on that ... nope, I'll just talk to the film folk when I'm ready to get into 
> it.
> 
> Hope this is in the right direction, sing out if you think I might be able 
> to help more.
> 
> Neil Cooke
> 
> ----- Original Message ----- 
> From: "studio" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, January 03, 2006 10:47 PM
> Subject: Re: Happy new year grom Germany and good luck for RS Version 6 :-)) 
> and more "beginner" tutorials ;-)
> 
> 
> > Hi Neil :
> >
> >   Please forgive my 'top-post' to your elaborate mail . I
> > do hope that Realsoft inc takes the time to ponder your sit-
> > uation , considering how positive a result you are having
> > with your Renderings-To-Print success story .
> >
> >   Myself , and my latest crusade concerning the RS community,
> > I think you may have misunderstood .
> >
> >   Let me try to make myself a bit more clear ...
> >
> > Ok :
> >
> > 1) You (for instance) do print work .
> > 2) Could you not elaborate on taking RS renderings to Print ?
> >
> >   That is to say , could you not write a short tutorial on
> > what steps are required to help someone (almost everyone here)
> > get their rendered works out to print ?
> >
> >   You know what I mean ... what DPI , what rendered size cor-
> > responds to which DPI for which printing process .
> >
> >  What about RGB to CMYK ? What has been your experience ?
> >
> >  This is the kind of stuff that is so important but is very
> > simply non-non-non-existent in this community !!!
> >
> >   That's what I'm putting to you ? Could you not enlighten
> > us to what kinds of things we should look out for when finally
> > deciding to take our work from bits & bytes ... to Print ?(!!)
> >
> >  I think you have a lot to share in this area , Hmmm , unlike
> > Rob I don't seem to have the skills to inspire RS users to share
> > their particular , current , level of expertise .
> >
> > Cheers Anyway !!
> >
> > studio
> > www.niagara.com/~studio
> > www.studiodynamics.net
> >
> >
> >
> >> Hi Garry,
> >>
> >> What I don't see is a DVD set on getting to grips with RealSoft. I do not
> >> learn well from print, from manuals, from tut's. However, if I see 
> >> someone
> >> do the trick it usually sticks. Maybe other peoples workflows would work
> >> against someone who could and maybe should head into RS with no safety 
> >> net I
> >> don't know, but an actual voice over ... this button then I hit that 
> >> thing
> >> from there and tweak the dooberry so that the how's your father flicks 
> >> into
> >> focus, etc .... something like that.
> >>
> >> However, even here I'm doubtful. Not even sure I would have looked at 
> >> such a
> >> thing if one had come packaged with 4.5 when it landed on my desk.
> >> Definitely certain there are many who must and should re-invent wheels at
> >> every turn. As the saying goes, it might not need re-inventing but the 
> >> dude
> >> sure knows more about wheels.
> >>
> >> I can not submit tutorials in RS, or any other app I use because I am
> >> totally self-taught. My workflows would not stand the light of day. 30
> >> seconds on the stage and they'd laugh me right back off into the wings 
> >> and
> >> out the door ... as in ... "Look, this dude has a thirty step work around
> >> for the thing that the button second from the left does in one hit? Send 
> >> him
> >> to Jupiter next train!" .....
> >>
> >> Outside of RS and the apps I use, my expertise is again nowhere near as
> >> comprehensive or accurate or useful as even the most basic, but 
> >> structured,
> >> institutional course. More or less works for me but that's as far as it
> >> goes, in fact it would more likely be destructive rather than 
> >> instructive.
> >>
> >> The problem with individualist artists is that the result is the only
> >> criteria. Not how it's achieved. And you can't write a tutorial that 
> >> smacks
> >> a student around the walls a couple of times so they forget all the 
> >> systems
> >> and make a grab for something from right out past the Oort Cloud.
> >>
> >> RS is freedom for me but it's not going to be everyone's cup of tea. For 
> >> me
> >> maybe the 30 years drawing and scribbling is part of the story, Maybe RS
> >> might seem to lack some kind of sounding board for some younger workers.
> >>
> >> In thirty years I have learnt and forgotten more than a handful of
> >> technologies in this trade, maybe one bit of some ridiculous 
> >> cut-and-paste
> >> pipeline will show as useful one afternoon when I'm scratching at a data 
> >> set
> >> but no way would I inflict anyone with the whole trip. Like what we had 
> >> to
> >> do to get tone line with neg film, pos film, mylar sheet or two depending 
> >> on
> >> how thick you want the line, then guess an exposure that takes into 
> >> account
> >> all the extra film layers and press the button ... maybe redo the pos 
> >> film
> >> to slightly one way or the other ... crazy.
> >>
> >> Maybe my advice  ... maybe as a local artist here once reckonned as the 
> >> way
> >> to go: "keep drawing, no matter what".
> >>
> >> And with the time honoured words: "Dont talk Painter, paint!", I'll get 
> >> off
> >> the pot, except to note that all the old quotes need to be upgraded to RS
> >> ... "Dont talk, render dude, render!" ...
> >>
> >> All the very best for the New Year to you too Garry.
> >>
> >> Neil Cooke
> >>
> >> ----- Original Message ----- 
> >> From: "studio" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Monday, January 02, 2006 8:40 PM
> >> Subject: Re: Happy new year grom Germany and good luck for RS Version 6 
> >> :-))
> >> and more "beginner" tutorials ;-)
> >>
> >>
> >> > Hi Neil :
> >> >
> >> > ... and all the best in 2006 to you and yours !
> >> >
> >> >  OK , let me ask you this ... is there not a single thing
> >> > about what you do that could go into an online tutorial ?
> >> >
> >> >   Let's face it , not that many of us know a dime about
> >> > 'rendering for print' , right ? Do you know anything on
> >> > this topic (Yes is the obvious answer) ?
> >> >
> >> >   OK , so share it !!!
> >> >
> >> >   Give it up people !!! No mercy , no bull , just give up
> >> > to the community what skills or knowledge you have worth
> >> > sharing .
> >> >
> >> >  Seriously , there may be several people out there that
> >> > could very much use the knowledge to get started on their
> >> > own Realsoft rendering projects .
> >> >
> >> > studio
> >> > www.niagara.com/~studio
> >> > www.studiodynamics.net
> >> >
> >> >
> >> >> A personal view.
> >> >>
> >> >> My wish list for RS is that I want to know everything that Vesa knows 
> >> >> and
> >> >> I
> >> >> want to know it now. From high level programming through to each and
> >> >> every
> >> >> run-time object and their parameter sets. That's all.
> >> >>
> >> >> I believe RS can do everything and more that I would ever want but 
> >> >> given
> >> >> my
> >> >> massive lack of knowledge on the subject, I'm not really sure how I 
> >> >> could
> >> >> know that.
> >> >>
> >> >> Regardless, me and my half a percent depth of understanding, have just
> >> >> destroyed two weeks very happily. Render number twelve on the latest
> >> >> drawing. A massive object count and I just added another light source 
> >> >> ...
> >> >> but at least this light doesnt need to cast shadows. These are just
> >> >> proofing
> >> >> renders and have been discarded. They have been taking about ten hours
> >> >> each
> >> >> at about 100 megs or so and the end result if I ever decide I'm 
> >> >> satisfied
> >> >> with the thing will have no commercial value.
> >> >>
> >> >> Do I have a life outside megabyte-land? Nope and it doesnt worry me in
> >> >> the
> >> >> slightest. A natural born graphics addict ... and my shed here is 
> >> >> showing
> >> >> every sign of falling down around me ... maybe it already has. A 
> >> >> client
> >> >> told
> >> >> me I had to mow my lawns ... however the time spent sorting a 
> >> >> particular
> >> >> bump map image I needed had greater priority :]
> >> >>
> >> >> Actually yes, there a couple of other interests ... food now and then 
> >> >> is
> >> >> one
> >> >> ... and sometimes I sleep.
> >> >>
> >> >> Whatever RS decides is useful in V6 is Ok by me, they havent made any 
> >> >> bad
> >> >> calls as far as I am concerned. I'm even getting used to the new 
> >> >> icons.
> >> >>
> >> >> All the best to List and all for the New Year,
> >> >>
> >> >> Neil Cooke
> >> >>
> >> >>
> >> >> ----- Original Message ----- 
> >> >> From: "Mark Heuymans" <[EMAIL PROTECTED]>
> >> >> To: <[email protected]>
> >> >> Sent: Monday, January 02, 2006 5:36 AM
> >> >> Subject: Re: Happy new year grom Germany and good luck for RS Version 
> >> >> 6
> >> >> :-))
> >> >> and more "beginner" tutorials ;-)
> >> >>
> >> >>
> >> >> >
> >> >> >>
> >> >> >>   For me , as far as V6 is concerned , I just wish I could begin to
> >> >> >>tap the potential of V4.5 !!! We're constantly bombarded by people
> >> >> >>who love to mention that latest and greatest 3D program , but most
> >> >> >>do not realize that RS is capable of so much much more than we see
> >> >> >>here or in forums or IRC etc etc .
> >> >> >
> >> >> >
> >> >> > Yes, you hit the nail on its head imho: if I had a choice between
> >> >> > A) V6 with tons of new features but incomplete docs, or
> >> >> > B) the current V5 but with more complete and better structured docs 
> >> >> > &
> >> >> > tuts
> >> >> > I'd go for B in a second!
> >> >> >
> >> >> > RS keep concentrating on programming and keep ignoring 
> >> >> > accessibility...
> >> >> > but somebody has to do it! OK, I volunteer for a few tuts on 
> >> >> > landscapes
> >> >> > and VSL.
> >> >> >
> >> >> >
> >> >> > Sorry to be inactive lately; I'm still alive but needed a few weeks
> >> >> > without 3d ;)
> >> >> >
> >> >> > Here's to 2006, cheers to all Realers and Realsoft!
> >> >> >
> >> >> > -Mark Heuymans
> >> >> >
> >> >> >
> >> >>
> >> >>
> >> >>
> >> >> -- 
> >> >> No virus found in this incoming message.
> >> >> Checked by AVG Free Edition.
> >> >> Version: 7.1.371 / Virus Database: 267.14.9/183 - Release Date:
> >> >> 12/29/2005
> >> >>
> >> >>
> >>
> >>
> >>
> >> -- 
> >> No virus found in this incoming message.
> >> Checked by AVG Free Edition.
> >> Version: 7.1.371 / Virus Database: 267.14.9/183 - Release Date: 
> >> 12/29/2005
> >>
> >>
> > 
> 
> 
> 
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.371 / Virus Database: 267.14.9/183 - Release Date: 12/29/2005
> 
>

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