> I think all this could be solved, but it needs a very smart piece of > software. Another way is to render all this in Blender or YafRay. The result > is a really good fluid animation, much better and more realisic than > something with metaballs in RS. > Regars, Andreas
Hmmmm ... : OK , I suggested doing the sim in Blender , but mentioned that the resulting mesh would have to be imported into RS manually , since we don't have a batch import solution yet . You had a better idea . Do the sim in Blender , then import the meshes into RS manually , since we don't have a batch conversion solution yet . After thinking about it for a while , I have a much better idea ! Do the sim in Blender , then , import the meshes into RS manually (since we don't have a batch import solution as of yet) . As far as the Blender Fluid Dynamics sim being better than an RS metaballs sim , uh , yes , of course the Blender sim would be better (really?) . (shaking my head at 100 Miles Per Hour) studio --------------------------------------------------- This message was sent using Niagara.com Webmail. http://webmail.niagara.com/ http://www.niagara.com
