> I think all this could be solved, but it needs a very smart piece of
> software. Another way is to render all this in Blender or YafRay. The result
> is a really good fluid animation, much better and more realisic than
> something with metaballs in RS.
> Regars, Andreas

Hmmmm ... :

   OK , I suggested doing the sim in Blender , but mentioned that the
resulting mesh would have to be imported into RS manually , since we don't
have a batch import solution yet .

  You had a better idea . Do the sim in Blender , then import the meshes
into RS manually , since we don't have a batch conversion solution yet .

  After thinking about it for a while , I have a much better idea ! Do the
sim in Blender , then , import the meshes into RS manually (since we don't
have a batch import solution as of yet) .

  As far as the Blender Fluid Dynamics sim being better than an RS
metaballs sim , uh , yes , of course the Blender sim would be better
(really?) . 

(shaking my head at 100 Miles Per Hour)
studio


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