> Grids I dont know about but so far as the viewport window is concerned, my
> viewport window is any size I want it to be, there's a zoom button, I use
> shift + RMB and it changes the viewport window size. Once changed I can save
> it as my start-up file so that's how it is every time I start except I dont
> bother since I never know what I'm going to need at start-up in terms of
> dimension input scales. I didnt believe that this was your question but I
> cant think what else it might be.
> Neil Cooke

Neil :  

   Some of us have mentioned that they are able to work on cities , but
have also mentioned that we should work in "Real World" scales , so that
would mean that they must have absolutely hugely scaled scenes .

  So , people with large scenes could then :

1) zoom out so that the whole city-scene was in the viewport 
2) Create a 1 meter grid (View Properties/Input - Current Grid)
3) Approximate the scene size by approximating the number of grids .

4) Post a mail saying " I have a scene in front of me that is
   around 1500 meters by 750 meters and I have only a few small
   issues regarding ease of use when working with scene's using
   actual 'Real-World' scales .

   So , in conclusion ;

A) The issues have been poined out and observed by others .
B) Vesa noted these small issues and will try to work them into
   the next upgrade's timetable .
C) Whatever language it is I'm speaking , some people will not
   understand what it is I'm saying ... no matter how many diff-
   erent ways I attempt to say it .

Thanks for your replies .

studio
www.niagara.com/~studio
www.studiodynamics.net


> > I also typically use a metre scale, and I don't understand your
> > question about the size of the view window. This is very different
> > depending on what part of the city model I am currently working on. If
> > I'm modelling the rough edges of a lake, my view window may cover
> > hundreds of metres but when I'm making sure that the points of a small
> > section of a sidewalk are precicely accurate, my view window may be
> > zoomed in to such a degree that fractions of millimeters can be
> > clearly seen.
> >
> > Regards,
> > Fredrik Bergholtz
> >
> > On 08/02/06, studio <[EMAIL PROTECTED]> wrote:
> > > > I don't use grids at all so I can't help.
> > > > Neil Cooke
> > >
> > > I don't use grids either , but what I'm asking (again
> > > to the power of 3) is to go into View/Properties and
> > > then in the Input Tab , select a grid that allows you
> > > to determine the size of your actual working environ-
> > > ment .
> > >
> > >   Hey ! I think we may be able to hit a new worlds re-
> > > cord with this question .
> > >
> > > Next reply ... I can see it coming ... "what's a view-
> > > port ?" .
> > >
> > > Then ... "in Lightwave I don't use views , but only
> > > output whatever the camera spits out , then composite
> > > it with Photoshop and trade it on the Blackmarket for
> > > mucho water buffalo" .
> > >
> > >   This could be the mother of all threads ...
> > >
> > > studio
> > > www.niagara.com/~studio
> > > www.studiodynamics.net
> > >
> > > > >    However , what I'm actually very curious about is ,
> > > > > "How 'big' is your actual Viewport window , and as of
> > > > > yet that has not actually been answered .
> > > > >
> > > > >    There is only one way to answer this question ;
> > > > >
> > > > > Go into View Properties and assign a Grid of whatever size
> > > > > you think might correspond to an actual typical scene that
> > > > > one might be working with , then count the numer of grids
> > > > > shown to determine the actual size of your viewport .
> > > > >
> > > > >   As I've mentioned , I work with a size of 1 meter by
> > > > > 3/4 of a meter (using the above method to determine that),
> > > > > but others appear to be saying that we should be using a
> > > > > window several magnitudes larger .
> > > > >
> > > > >   Unless we are breaking down in terminology (again) .
> > > > >
> > > > > Thanks .
> > > > >
> > > > > studio
> > > > > www.niagara.com/~studio
> > > > > www.studiodynamics.net
> > >
> > >
> >
> >
> 
> 
> 
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