Hi List : I asked last week for someone to post a 'real-world' sized model , but actually there are several such models on the Realsoft.info site (models section) . http://tinyurl.com/bz25j
Some very cool stuff there . Did anyone ever rig the Kaydara Motionbuilder "Dancer" object ? http://tinyurl.com/annfg ... or Roberts wooden mannequin (page bottom) ? http://tinyurl.com/cyle7 Didn't Frank post his mannequin model here (can't find it) ? Lot's of neat models there to practice your Realsoft3D scene rendering skills with ! studio www.niagara.com/~studio www.studiodynamics.net ----- Original Message ----- From: "studio" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, February 08, 2006 10:25 PM Subject: Re: How 'big' is your viewport window > > Grids I dont know about but so far as the viewport window is concerned, my > > viewport window is any size I want it to be, there's a zoom button, I use > > shift + RMB and it changes the viewport window size. Once changed I can save > > it as my start-up file so that's how it is every time I start except I dont > > bother since I never know what I'm going to need at start-up in terms of > > dimension input scales. I didnt believe that this was your question but I > > cant think what else it might be. > > Neil Cooke > > Neil : > > Some of us have mentioned that they are able to work on cities , but > have also mentioned that we should work in "Real World" scales , so that > would mean that they must have absolutely hugely scaled scenes . > > So , people with large scenes could then : > > 1) zoom out so that the whole city-scene was in the viewport > 2) Create a 1 meter grid (View Properties/Input - Current Grid) > 3) Approximate the scene size by approximating the number of grids . > > 4) Post a mail saying " I have a scene in front of me that is > around 1500 meters by 750 meters and I have only a few small > issues regarding ease of use when working with scene's using > actual 'Real-World' scales . > > So , in conclusion ; > > A) The issues have been poined out and observed by others . > B) Vesa noted these small issues and will try to work them into > the next upgrade's timetable . > C) Whatever language it is I'm speaking , some people will not > understand what it is I'm saying ... no matter how many diff- > erent ways I attempt to say it . > > Thanks for your replies . > > studio > www.niagara.com/~studio > www.studiodynamics.net > > > > > I also typically use a metre scale, and I don't understand your > > > question about the size of the view window. This is very different > > > depending on what part of the city model I am currently working on. If > > > I'm modelling the rough edges of a lake, my view window may cover > > > hundreds of metres but when I'm making sure that the points of a small > > > section of a sidewalk are precicely accurate, my view window may be > > > zoomed in to such a degree that fractions of millimeters can be > > > clearly seen. > > > > > > Regards, > > > Fredrik Bergholtz > > > > > > On 08/02/06, studio <[EMAIL PROTECTED]> wrote: > > > > > I don't use grids at all so I can't help. > > > > > Neil Cooke > > > > > > > > I don't use grids either , but what I'm asking (again > > > > to the power of 3) is to go into View/Properties and > > > > then in the Input Tab , select a grid that allows you > > > > to determine the size of your actual working environ- > > > > ment . > > > > > > > > Hey ! I think we may be able to hit a new worlds re- > > > > cord with this question . > > > > > > > > Next reply ... I can see it coming ... "what's a view- > > > > port ?" . > > > > > > > > Then ... "in Lightwave I don't use views , but only > > > > output whatever the camera spits out , then composite > > > > it with Photoshop and trade it on the Blackmarket for > > > > mucho water buffalo" . > > > > > > > > This could be the mother of all threads ... > > > > > > > > studio > > > > www.niagara.com/~studio > > > > www.studiodynamics.net > > > > > > > > > > However , what I'm actually very curious about is , > > > > > > "How 'big' is your actual Viewport window , and as of > > > > > > yet that has not actually been answered . > > > > > > > > > > > > There is only one way to answer this question ; > > > > > > > > > > > > Go into View Properties and assign a Grid of whatever size > > > > > > you think might correspond to an actual typical scene that > > > > > > one might be working with , then count the numer of grids > > > > > > shown to determine the actual size of your viewport . > > > > > > > > > > > > As I've mentioned , I work with a size of 1 meter by > > > > > > 3/4 of a meter (using the above method to determine that), > > > > > > but others appear to be saying that we should be using a > > > > > > window several magnitudes larger . > > > > > > > > > > > > Unless we are breaking down in terminology (again) . > > > > > > > > > > > > Thanks . > > > > > > > > > > > > studio > > > > > > www.niagara.com/~studio > > > > > > www.studiodynamics.net > > > > > > > > > > > > > > > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.1.371 / Virus Database: 267.15.1/250 - Release Date: 2/3/2006 > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.15.1/250 - Release Date: 2/3/2006 > >
