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Second post since I think the first did not make
it.
----- Original Message -----
Sent: Friday, March 24, 2006 8:40
AM
Subject: Re: Question for a water vsl
shader (water-tap by frank dodd) with a new formula :-)
Hi Frank,
My recipe for ripples is to tweak the glass
material and apply brushing to the surface of an anylytic cube. I note a very
realistic water surface using bump maps in 3DWorld a while back and also
Garry/Karl's Noise controller seems like a very promising line of
enquiry.
Neil Cooke
----- Original Message -----
Sent: Thursday, March 23, 2006 11:28
PM
Subject: Re: Question for a water vsl
shader (water-tap by frank dodd) with a new formula :-)
Dear realsoft friends again, hi Frank Dodd, I have found
yesterda a "water-tap" example by Frank Dodd with a water shader. I want to
change the water material and add it with a own formula for a wave ;-). How
can I do and include this into the vsl material without using the "realman
script" for example? I have never do this before... Nice day and I am
curious to diving in the complex vsl language (uarghhh!:-), best wishes from
Germany, Frank BrĂ¼bach
Von: [email protected] Gesendet:
21.03.06 23:52:59 An:
[email protected] Betreff:
Butterflies
I just read a mail from Nandor last november
about animated butterflies and had to have a little play, here is
a small animation with a series of butterflies all offset with
choreograph
objects.
http://www.frankdodd.screaming.net/Butterflies.avi
Have
fun,
Frank "The Rookie" Dodd
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- Re: Question for a water vsl shader (water-tap by fra... Neil Cooke
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