Second post since I think the first did not make it.
----- Original Message -----
From: Neil Cooke
Sent: Friday, March 24, 2006 8:40 AM
Subject: Re: Question for a water vsl shader (water-tap by frank dodd) with a new formula :-)

Hi Frank,
 
My recipe for ripples is to tweak the glass material and apply brushing to the surface of an anylytic cube. I note a very realistic water surface using bump maps in 3DWorld a while back and also Garry/Karl's Noise controller seems like a very promising line of enquiry.
 
Neil Cooke
----- Original Message -----
Sent: Thursday, March 23, 2006 11:28 PM
Subject: Re: Question for a water vsl shader (water-tap by frank dodd) with a new formula :-)


Dear realsoft friends again, hi Frank Dodd, I have found yesterda a "water-tap" example by Frank Dodd with a water shader. I want to change the water material and add it with a own formula for a wave ;-). How can I do and include this into the vsl material without using the "realman script" for example? I have never do this before... Nice day and I am curious to diving in the complex vsl language (uarghhh!:-), best wishes from Germany, Frank BrĂ¼bach

Von: [email protected]
Gesendet: 21.03.06 23:52:59
An: [email protected]
Betreff: Butterflies


I just read a mail from Nandor last november about animated butterflies
and had to have a little play, here is a small animation with a series
of butterflies all offset with choreograph objects.

http://www.frankdodd.screaming.net/Butterflies.avi

Have fun,

Frank "The Rookie" Dodd


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